Manuel Rodríguez Matesanz

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Manuel Rodríguez Matesanz

Manuel Rodríguez Matesanz

@ManuDev95

Lv 31 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Madrid Entrou em Mart 2019
1.5K Seguindo1.1K Seguidores
Mintmori
Mintmori@_mintmori·
@ManuDev95 makes sense aha, i love seeing this progress!!
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Manuel Rodríguez Matesanz
@CaptainN_DK Actually, talking about gameplay side… you are right. I just made the main menus (intro, title, menu, course selection) + snapshot mechanic. XD
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Blace (Captain N)
Blace (Captain N)@CaptainN_DK·
@ManuDev95 Damn! I was not aware that the project was already this far into development. I thought you had only just gotten some menus working, and this would be weeks or months away. Impressive work!
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Manuel Rodríguez Matesanz
@Placebo_yue Yeah. This is the 8-9th fangame I make for N3DS and I still don’t get used to the random crashes, random slow downs and memory overflow. :,)
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Mauro S
Mauro S@Placebo_yue·
@ManuDev95 Optimizing for 3DS on unity is incredibly painful. I built an app once and as soon as you have a few elements and some bullet or whatever that's not object pooled, all goes to shit
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Manuel Rodríguez Matesanz retweetou
MASTER PORKY,[pokemon arc]
the 3d model style seen on like n64 box art and promotional game images is genuinely one of the coolest 3d styles to me
MASTER PORKY,[pokemon arc] tweet mediaMASTER PORKY,[pokemon arc] tweet mediaMASTER PORKY,[pokemon arc] tweet mediaMASTER PORKY,[pokemon arc] tweet media
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James Wragg
James Wragg@LovelyHellplace·
There's a 𝕹𝖊𝖜 𝖀𝖕𝖉𝖆𝖙𝖊 for Dread Delusion on PC! 🏃‍♀️Significant performance boost 🎮Improved controller support 🐛Squashed bugs This brings the MANY optimisations Kittehface Software made for consoles. 🎵 PLUS you can now get the OST on Steam! 🎵 store.steampowered.com/news/app/15742…
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Delca
Delca@DelcaTheKitten·
Classic Tomb Raider, fully reimagined as a side-scroller A project developed by me (Delca) and Trxye, we're incredibly happy to announce that it's now complete! Planned release: May 2026 Here's a trailer showcasing gameplay and features :)
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Pokémon Aesthetics
Pokémon Aesthetics@PKMN_twt·
Pokémon regions based on the country of Japan
Pokémon Aesthetics tweet media
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MDTravis
MDTravis@MDTravisYT·
XY and B2W2 were developed simultaneously. Both started on the same date, Oct 1, 2010. Here's a build of both games from the same date, July 31, 2011.
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MDTravis
MDTravis@MDTravisYT·
XY's visual style test phase (July 2011). It's a very different game at this stage.
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Pokemon Posts
Pokemon Posts@PkmnPosts·
Pokemon Yellow Version - Intro [1999]
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MDTravis
MDTravis@MDTravisYT·
October 2011 gameplay. Check out these cameras!
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Manuel Rodríguez Matesanz
@jer_r3d Yeah, exactly. The course selection one looks alright but the others are the ones that don't quite fit. I'll keep an eye on the idea anyway in case I can find a better solution.
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jer
jer@jer_r3d·
@ManuDev95 hmm yeah i see what you mean, it does look off with the other options, even if it they were icons that filled the monitor
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jer
jer@jer_r3d·
@ManuDev95 that's fair! hopefully it helps, but if not your work is always very solid and i'm certain what you come up with will turn out great !!
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Manuel Rodríguez Matesanz retweetou
Pokémon Daily
Pokémon Daily@pokemon_daily·
Pokemon TCG - Gameboy Color 🥺
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jer
jer@jer_r3d·
@ManuDev95 just a quick mockup bc im not sure how to describe better in words, but maybe something like that where the icon in the box changes based on the option you're hovering over? (box is from the Go to Course screen according to Snap's Sprite Resource)
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jer
jer@jer_r3d·
@ManuDev95 suggestion, feel free to ignore; what if you used the box from the course select screen and had different representing sprites for each option? like the first course image for courses, a photo album for pkmn album, so on?
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