ShyVortex 🇵🇸

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ShyVortex 🇵🇸

ShyVortex 🇵🇸

@ShyVortex

Time flows ever onward | header @r_yami_r, pfp @ryuga11112

Portorosso, Italy Entrou em Mayıs 2018
1.3K Seguindo2.9K Seguidores
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ShyVortex 🇵🇸
ShyVortex 🇵🇸@ShyVortex·
Thread of games completed in 2026:
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@2hyu_00·
보고싶어
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ShyVortex 🇵🇸@ShyVortex·
Going back home tomorrow for a few days so I'll be without my PS5 as I'm going to make use of the free uni bus and obviously can't carry it there. Hopefully I'll find some time to play on PC even though I have to study Cryptography 🙃
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Brad Lynch
Brad Lynch@SadlyItsBradley·
SteamOS 3.8.0 Preview was just released and includes “initial support for the upcoming Steam Machine hardware”
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Peter
Peter@PeterP_1985·
Yeh, we just fine without neural rendering! Breathtakingly good looking characters
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metacritic
metacritic@metacritic·
Death Stranding 2: On the Beach [PC - 89] reviews are coming in: metacritic.com/game/death-str… "Nixxes has released another great, well-optimized port—this time for one of Hideo Kojima’s most intriguing games. If you have a powerful PC, you’re in for a visual treat." - Hobby Consolas
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ShyVortex 🇵🇸
ShyVortex 🇵🇸@ShyVortex·
@cerny @jackhuynh @AMD You're a real goat for also playing on PC Mark, don't stop releasing PS games there even though I recently got a PS5. They deserve all the audience they can get 🫡
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Mark Cerny
Mark Cerny@cerny·
Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning! Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)
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Osvaldo Pinali Doederlein
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
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Dante
Dante@theoyoichi·
my fault I should've watched a streamer play it to get the full experience
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ShyVortex 🇵🇸@ShyVortex·
@ItzPaulHD_v1 When I was a kid I played GTA 4 on a garbage PC in 800x600 and felt grateful to experience a banger
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Paul Snow | Game of Thrones Era🐺🇬🇷🇪🇺|
@ShyVortex BY THE WAY Kids from India or a country in the Balkans theyll find a way to play games in the WEAKEST DEVICES EVER MADE kids in Brazil will play GTA V at 20fps on low settings AMERICANS HAVE ZERO EXCUSES TEENS FROM THE STATE OF KENTUCKY HAVE NO EXCUSES
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ShyVortex 🇵🇸
ShyVortex 🇵🇸@ShyVortex·
Wasted so much money, I'm literally crying right now. I'm a deranged classist individual, instead of buying games I could have just played them on YouTube for free. We gamers really deserve to be eaten.
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BenchmarKing
BenchmarKing@BMKing23·
Ray Tracing in #DeathStranding2PC is quite limited, which is expected since the game wasn’t originally built with RT in mind and this is the first implementation on the Decima Engine. RT reflections only apply to some opaque surfaces, bodies of water and tar, and they still lean on standard SSR underneath. The High RT setting uses High SSR as a base, which lets it slightly outperform the heavier Very High SSR in many scenes, but it also shows more noise, especially with upscaling. RTAO, as usual is very subtle visually and doesn’t seem to impact performance at least in the scenes I tested. It mainly just bumps up VRAM usage.
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