Daniel Lever

232 posts

Daniel Lever

Daniel Lever

@_danlever

Makin the browser do cool stuff since 1999. Technical Director at ED.

Sydney, Australia Entrou em Ekim 2013
365 Seguindo1.5K Seguidores
Daniel Lever retweetou
Yann Le Gall
Yann Le Gall@Yann_LeGall·
#genuary2025 #genuary6 "Make a landscape using only primitive shapes." here's one using points (and motion blur).
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Ania Catherine
Ania Catherine@aniacatherine·
the accuracy
Ania Catherine tweet media
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Daniel Lever
Daniel Lever@_danlever·
@ItsMeKonaruhi There’s an emulator behind this! And emulators aren’t perfect, especially ones in the browser. There are a few different options though and I’m trying out different ones 🙂
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Konaruhi
Konaruhi@ItsMeKonaruhi·
@_danlever There's a slight mistake in the game's audio at 0:32 - 0:36 : a high pitch sound happens when the unknowns appear but that sound doesn't exist in the actual intro of Crystal For you to spend so much time on realism to have the incorrect sound is heartbreaking
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Daniel Lever
Daniel Lever@_danlever·
@AkiraBaes Amazing! This is actually a better reference than I’ve been able to find online 😂 I’m going down to mums this weekend to find mine!
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Daniel Lever
Daniel Lever@_danlever·
@Avirtualfuture Adobe Substance Painter! It's slightly confusing but fits pretty nicely to the side of a Blender -> GLTF -> Three.js workflow. And I have a Quest 3, so maybe WebXR at some point? I'm not sure how good the controls would feel though.
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AVF ᯅ
AVF ᯅ@Avirtualfuture·
@_danlever what's your secret for those pbr scratches
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Mani
Mani@JustMani·
@_danlever Please create a buffing cloth to clean the screen
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Daniel Lever
Daniel Lever@_danlever·
@MrmoTarius There’s so much potential in bringing fallout tech to life — fans have been at it for years! Hoping they give Pip-Boy the attention it deserves 🤞
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Mrmo Tarius
Mrmo Tarius@MrmoTarius·
I'm very confused by the displays in the new Fallout series. There's some scenes with extreme zoomed-in view of the monitor, and it's... sharp pixels with a larger, non-conforming grid overlaid on top. On what's supposed to be a CRT display. What am I looking at here?
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Daniel Lever
Daniel Lever@_danlever·
@AuliyaasGames I’m glad that isn’t a consideration for gameboy because my substance painter 30-day trial doesn’t include that asset 😮‍💨
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Daniel Lever
Daniel Lever@_danlever·
@AuliyaasGames Nothing escapes our greasy human digits! Look at your phone screen right now 🙈
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Daniel Lever
Daniel Lever@_danlever·
@threejs Oh sure! I can submit something tonight. You can actually see it in action on the Transmission example — just change the color to #000000 and you’ll see it goes from translucent to opaque. Dropping the alpha is a workaround, but the reflections fade too. threejs.org/examples/webgl…
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Three.js
Three.js@threejs·
@_danlever Would you like the create an issue for this so we can study it? 👀
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Daniel Lever
Daniel Lever@_danlever·
Adding more detailed texturing to my skeuomorphic gameboy emulator! Using Substance Painter for the first time. It's kinda neat! But so much trial and error. #threejs #r3f #blender #gameboy #emulator
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Daniel Lever
Daniel Lever@_danlever·
@N00b_B1scu1t It's actually kinda hard to find references online, literally because most modern video footage is of modded backlit devices! Spent some time looking for my childhood GBC but it must be at mums... And yep, the case color is a single value which can be changed at runtime!
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ɹǝpɐǝןuǝןןɐɟ
ɹǝpɐǝןuǝןןɐɟ@N00b_B1scu1t·
@_danlever Only complaint with the shader is the backscreen also has some sheen, and light does give some internal bounce which makes it easier to see even under near direct light. Render is a bit too dark at times it shouldn't be.
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Daniel Lever
Daniel Lever@_danlever·
New side project, a browser-based replica of the Gameboy Color 😊 Still a little rough!
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Daniel Lever
Daniel Lever@_danlever·
@WebObsessedCom A few things I'd like to implement first, then I'll chuck it online. A couple of weeks I reckon.
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Daniel Lever
Daniel Lever@_danlever·
If I remove the alpha map entirely, the transmission seems to actually multiplied by the base color of my material, which is unexpected? So you can't have a black material which is also transmissive? Blender and Three.js seem to disagree here!
Daniel Lever tweet mediaDaniel Lever tweet media
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Daniel Lever
Daniel Lever@_danlever·
It kinda looks ok, but the reflections/roughness in front of the LCD are being affected by the alpha map, despite having a transmission map? I'm definitely doing something wrong 🤔
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Roger
Roger@rogerdickey·
@_danlever almost blocked for the false humility but this is too good. nice work esp on the materials!
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