Jon Williams

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Jon Williams

Jon Williams

@_gethooked

#HookEm 🤘🏻

REAL MUSIC Entrou em Haziran 2011
328 Seguindo643 Seguidores
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Texas Football
Texas Football@TexasFootball·
Fresh on the Forty - Hollywood Smothers 🤘 @h3llywood
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UT Austin
UT Austin@UTAustin·
He’s walked this tunnel before. Heard the cheers under the lights at DKR. On May 9, he returns...this time for the Class of 2026. Stay tuned!
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Paul Kuharsky
Paul Kuharsky@PaulKuharskyNFL·
Amazing to me this sign lives on. Church Street. #Titans.
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Bussin' With The Boys
Bussin' With The Boys@BussinWTB·
TCU HC Sonny Dykes didn’t hold back talking about Josh Hoover heading to Indiana “Josh started 31 games here as a quarterback, and turned the ball over 42 times.”
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Brooks Bratten
Brooks Bratten@brooksbratten·
The #Preds have scored five goals in a single period for just the 10th time in franchise history - and five in the first period for only the second time, with the other coming on Feb. 28, 2009 (8-0 W vs. DET).
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theburntpeanut
theburntpeanut@theburntpeanut·
BUNGULATORS!!! We are running a 2 PC giveaway. 2x RTX 5070 STARFORGE Gaming PC Bundles. To Enter, perform these Task via the Link Below: 🔁Repost + Like ✅Follow All Official Burnt Peanut Channels vast.link/peanut
theburntpeanut tweet media
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Texas Football
Texas Football@TexasFootball·
Taaffe’s got hops ‼️
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Texas Football
Texas Football@TexasFootball·
JG 👀👀
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Jim Wyatt
Jim Wyatt@jwyattsports·
.@Titans President and CEO Burke Nihill standing on the 100 level at new @NissanStadium, while giving details on what will be a mammoth team store.
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TURRON DAVENPORT
TURRON DAVENPORT@TDavenport_NFL·
The previous Nissan Stadium has four escalators, the new one will have 44. The #Titans have also dedicated 30 elevators, an increase from six in the current one. Also, team CEO Burke Nihill standing on the main concourse with some info on the team stores.
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OnTexasFootball
OnTexasFootball@ontexasfootball·
Longhorn football lounge littered with NFL personnel prior to pro day. #HookEm
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
New alleged GTA 6 leak with details about the game’s advanced NPC dialogue system: - This information comes from someone who allegedly worked on audio regression and subtitles validation - There are hundreds of thousands of recorded lines just for ambient/world NPCs, not story or main characters, just people walking around, reacting, talking, calling out - They replayed random world interactions, making sure lines triggered correctly, matched subtitles and didn’t overlap - The NPC dialogue system isn’t like GTAV’s simple random pool of lines. It’s fully structured with detailed tags and categories - Every line is labeled in a very specific way depending on context, situation, and variation, making it more like a database than a loose collection of voice lines - They had access to a debug browser where they could see the line IDs and tags The system relies heavily on conditional dialogue. NPCs don’t just say random lines, they react based on specific conditions such as: - Whether they saw you commit a crime or only heard about it - Whether they recognize you or not -Whether it’s their first reaction or a repeated encounter - Time of day (day vs night tone differences) - Weather conditions (NPCs sound more annoyed in heat/rain variants) - There were bugs where the wrong emotional intensity would play because the system pulled from the wrong tag group, like a calm line triggering during a panic state. - Other bugs involved chain steps triggering out of order and people were arguing backwards Actors are recording multiple versions of the same line with different: - Emotions - Intensity levels - Phrasings for the same situation - Different demographic variations so NPCs don’t all sound the same - There are entire sets of lines that are nearly identical but differ slightly in tone, such as neutral, panicked, whispering, or injured versions of the same situation - The game actually uses these variations depending on what’s happening in real time - There’s a dialogue decay system that avoids repeating the same lines by pulling from deeper variants if you stay in an area for too long - There are conversation chains so NPCs don’t just say one-off lines - There are mini conversations between NPCs where person A reacts then person B responds then person A escalates or backs off - The system also includes social awareness dialogue where NPCs can comment on things happening in the world, such as increased crime, police presence, or referencing viral clips - There are lines referencing the player’s reputation or recent actions locally, making the environment feel more responsive to what the player has been doing - NPCs feeling “alive” isn’t just about AI behavior. It’s heavily driven by the enormous amount of structured, context-aware dialogue and the systems designed to deliver it in a natural, non-repetitive way The scale and complexity of all this helps explain why voice actors (in relation to SAG-AFTRA concerns) might push back because it’s not a normal voice voice acting gig anymore, it’s like building a database. This information remains unconfirmed but it doesn’t seem that far fetched, considering that RDR2 had 450,000 lines of dialogue with a deep greet/antagonize system. (via u/Brave_Plan_9659)
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Baseball
Baseball@mlbelites_·
What an INSANE throw from third 😮
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Texas Football
Texas Football@TexasFootball·
Gearing up for Pro Day 🤘
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Taylor Lewan
Taylor Lewan@TaylorLewan77·
Ripping packs tonight 7pm CT live on my instagram. Ripping down town panini cards and also chasing a the Chu from ascended heroes. If I rip a Cam Ward, Travis Hunter, Jaxson Dart, Caleb Williams, Drake Maye, or Jayden Daniels I’m giving it away to someone on Live!
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