doug says 'It’s 2026: caption your media!'

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doug says 'It’s 2026: caption your media!'

doug says 'It’s 2026: caption your media!'

@stringd

INTJ sr prod dsgnr, #a11y ally, he/him, IPT grad, #1ntSL/adj instructor. #smallmultiples. Writing 19C SL histories. Sans-serif & serif-black. #444. #captionthis

United States Entrou em Ağustos 2008
1.4K Seguindo361 Seguidores
doug says 'It’s 2026: caption your media!' retweetou
Tanjim | AI Native Product Designer
How I approach every new SaaS screen: 1. Ask "what decision does the user need to make here?" 2. Remove everything that doesn't help that decision 3. Make the primary action impossible to miss 4. Design the empty state before the full state 5. Check if a new user would understand it in 5 seconds Most designers start with layout. I start with the question. The layout follows the answer.
Tanjim | AI Native Product Designer@Tanjim38

Task management calendar dashboard

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؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜lochie
It's time to bring Haptics to the web 🫨 Create custom tactile patterns with strengths + durations for your web interactions. Make your app feel as good as it looks ✨ → haptics.lochie.me
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Rare | UI/UX Designer
Rare | UI/UX Designer@Rrare_diamond·
A lot of people think UX is the things we produce. Wireframes. User flows. Personas. Making things “easy to use.” Those are not UX. Those are outputs. UX actually happens before any of that. It’s the thinking that answers questions like: 💭 Why does this even exist? 💭 Who is this really for? 💭 What problem are we solving, not just what feature are we building? 💭 When and where will someone use this? 💭 And what happens if it doesn’t work? That’s where the real work is. A UX designer isn’t just arranging screens. They’re constantly switching hats. Sometimes you’re thinking like a psychologist, trying to understand behavior. Sometimes like a detective, piecing together signals from users. Sometimes like a product strategist, weighing trade-offs. Sometimes like a business person, thinking about goals and constraints. And yes, sometimes like a designer. The screens come later. The thinking comes first. That’s UX to me.
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Denislav Jeliazkov
Denislav Jeliazkov@DenisJeliazkov·
Dark Mode makes apps harder to use. Here's why we're all getting Dark Mode wrong, how to use it properly, and what @Apple knew all along:
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GREG ISENBERG
GREG ISENBERG@gregisenberg·
i’ve realized that keeping up 100% with new AI tools/models has become almost impossible. the pace is too fast and the breakthroughs hide in tiny details that never get announced. one prompt works today and fails tomorrow. the only people who actually understand where things are heading are the ones inside the tools every day, chasing the micro-patterns until they turn into instinct. and the founders who treat these tools like second nature are the most dangerous people in the game right now, because they can move quicker, iterate faster, and spot opportunities before anyone else even knows they exist. live in the tools. good things will happen.
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vibecode.dev
vibecode.dev@vibecodeapp_·
Introducing Pinch to Build A completely new interface for vibe coding professional apps One that makes building mobile apps feel like using CapCut 7 HUGE updates 🧵⬇️ (Reply to this post, & we'll DM you free access right now)
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Daybreak
Daybreak@madebydaybreak·
Published today: A new (or rather, old) approach to typography on the web. Typography is too often reduced to a tidy set of tokens and ratios. But no formula is universal. Different context demands different systems. We designed a type system that feels precise to the eye, not just in code. Link below!
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alterego
alterego@alterego_io·
Introducing Alterego: the world’s first near-telepathic wearable that enables silent communication at the speed of thought. Alterego makes AI an extension of the human mind. We’ve made several breakthroughs since our work started at MIT. We’re announcing those today.
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DANN©
DANN©@DannPetty·
You cannot ask a designer to design and have many meetings during the week. We need time to deep think, process and explore. Especially with product design. A simple 30 minute meeting is actually an extra 1-2 hours of wasted potential design time. Why? Because we’re so lost in our heads thinking through a million solutions, we have to stop designing 30 minutes before, during the meeting, then it takes at least 30 minutes to try to get back into the mental spot and resolve the million solutions to get back to where we left off. Design is deep thinking and every meeting interrupts that. It’s one of the biggest challenges designers have when leading a product. Remember, your 30 minute meeting is actually almost 2 hours of lost design time. Make it worth it.
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Ruben Hassid
Ruben Hassid@rubenhassid·
BREAKING: Stanford just surveyed 1,500 workers and AI experts about which jobs AI will actually replace and automate. Turns out, we've been building AI for all the WRONG jobs. Here's what they discovered: (hint: the "AI takeover" is happening backwards)
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juan
juan@juanbuis·
liquid glass… whatever. the most important thing in iOS 26? text is *finally* left-aligned 🙏
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Cameron Moll
Cameron Moll@cameronmoll·
Today's my birthday. My family has informed me they will tolerate my dad jokes today. Studies have shown that people who have more birthdays live longer. Be kind to people who wear glasses. They paid good money to see you.
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Luke Wroblewski
Luke Wroblewski@LukeW·
Perplexity’s Head of Design @henrymodis gave a talk at SHV last night on the process and rethinking needed to design AI products and the evolving role of designers in this new landscape.
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