Twooth

309 posts

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Twooth

Twooth

@twooth_

Entrou em Ocak 2020
70 Seguindo52 Seguidores
Twooth
Twooth@twooth_·
@coldbrewyaoi God that makes me so sad when it happens. Poor Lil fellers :(
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real life ghoul
real life ghoul@coldbrewyaoi·
Bunny ran in front of my car while I was driving home and I hit him. Couldn't slow down or stop. I feel horrible!!!!
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🆓🇵🇸 Juushichi
🆓🇵🇸 Juushichi@EnginoJuushichi·
We'll be starting Season 5 of Midwest Danisen (#MWDani) on Sunday, March 1st! Our Discord bot takes care of matchmaking headaches while we host lobbies to play, learn and socialize! Get to know Midwest peers, rivals and friends while leveling up! 🎨: Wilted | @Honohonoika
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Twooth
Twooth@twooth_·
Don't say his name in the mirror #BG
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Twooth retweetou
eиpicie
eиpicie@enpicie·
UNI2BL and Melt Your Blood are coming together for a community event for UNI2 x MBAACC! Encouraging people to learn both games before CoN x CB via monthly beginner brackets and an unofficial side event we are planning for CB. Full details in doc linked below ⬇️
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Twooth
Twooth@twooth_·
Today we feel cool :)
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Twooth
Twooth@twooth_·
@Silic0n @silenthooper Ive been thinking about this I wish I could disable player names - cut out preconceptions and just pure gameplay.
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Silic0n
Silic0n@Silic0n·
@silenthooper Flush ranked as it is all together bro why tf can you see who you're matching with beforehand
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silent
silent@silenthooper·
put an MR system in uni 2 ranked im trying to lock the fuck in
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Spinach
Spinach@SpineAcht·
When I stop entering brackets I will redirect my energy into applying for commentary where I will inject my unique and vaguely mentally handicapped vocabulary
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Twooth
Twooth@twooth_·
@NE_ad_CH Being a weirdo is so much significantly better than being forcefully normal. You deserve to be alive more than anyone who would make you feel otherwise
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🆓🇵🇸 Juushichi
🆓🇵🇸 Juushichi@EnginoJuushichi·
In a sleepy #MWDani Sunday morning stream, a battle of two titans looms. Newly minted Indiana transplant 3K faces off with the elegant Kentucky native, Noah. Time for tennis for the Midwest’s top spot. ttv/juushichi. 11am est. 01.25.26. art: @Honohonoika
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Twooth
Twooth@twooth_·
I need to improve!!! Fuck!!
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Tong @ LVL UP EXPO
Tong @ LVL UP EXPO@TongNeverSleeps·
This might just be the fastest single game of any fighting game I've ever seen in tournament.
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Twooth
Twooth@twooth_·
@coldbrewyaoi I can't remember if I saved this from you or not lol
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real life ghoul
real life ghoul@coldbrewyaoi·
@twooth_ You're in luck cause draft kings just came to Missouri
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Twooth
Twooth@twooth_·
One interaction and I'll post my stick
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Tong @ LVL UP EXPO
Tong @ LVL UP EXPO@TongNeverSleeps·
Blitz bros rise up
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yohosie@yohosiefgc

hello windwallers, Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here. Core Gameplay: We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality. 1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc. 2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery. 3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior. • Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily. • Assist champions peace out if they get hit while KO’d • All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable. Ekko, Yasuo, Ahri, and Teemo Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish. • Ekko: can no longer teleport out of grab recovery. • Ahri: throwing an aerial fireball no longer refreshes her air dash. • Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate). • Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration. Buffs We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options. • Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often. • Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable. • Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense. • Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes. • Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now. • Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities. • Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels. Patch Note Length Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward. Bug Fixes We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes. We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!

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Twooth
Twooth@twooth_·
We played much better today. Good work :)
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Twooth retweetou
xo, my Rolliepollie ♡
xo, my Rolliepollie ♡@FataIYuri·
FFX-2 fans are eating the Koda Kumi Real-Emotion live is so peak 🥹
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Twooth
Twooth@twooth_·
Troubleshooting this dumbass junk food firmware problem got me going mexican joker
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