zeOrb

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zeOrb

zeOrb

@zeOrb

I like people, places and things. Developer of SuperGrid for @UnrealEngine

Moscow, Russia Entrou em Ocak 2013
0 Seguindo321 Seguidores
·•lie•·
·•lie•·@_phetishist_·
Два часа ночи. Мне резко захотелось арбуза и надеть пуанты. Гормоны взыграли?🤔
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FINAL FANTASY VII
FINAL FANTASY VII@finalfantasyvii·
23 years ago today the iconic #FinalFantasy VII was first released to the world, re-defining the RPG genre and capturing the hearts of millions. We're celebrating by presenting a brand-new look at #FF7R, featuring the theme song 'Hollow', composed by the legendary Nobuo Uematsu.
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Kasra Kalami
Kasra Kalami@kasrakalami·
Say hello to my little friends Clyde, Pinky, Inky and Blinky. A product of me trying to create a liquid shader this week in Unity but it became something completely else... a happy accident! Still a WIP though! #VFXFriday #RealTimeVFX #MadeWithUnity #VFX #Shader #PacMan
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zeOrb@zeOrb·
Hmmm, is there any way to add variable StaticMesh/Material selector to the widget itself in new Editor Utility Widget in @UnrealEngine 4.22 ?
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Chris Murphy
Chris Murphy@HighlySpammable·
#UE4 4.22 has an Advanced Copy feature to automatically handle redirects. Let the people rejoice.
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Klemen
Klemen@klemen_lozar·
Quick breakdown of stylized electricity, I cycle between meshes based on their assigned vertex color values, it's like a "mesh flipbook". This is a very flexible technique, 3D results and drawing efficiency. #screenshotsaturday #gamedev #indiedev #UnrealEngine
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Unreal Engine
Unreal Engine@UnrealEngine·
The Unreal Engine Marketplace Fall Sale is live! It’s time to take advantage of our biggest sale ever! Details here - okt.to/xaC1Up #UE4
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James Baxter
James Baxter@_Jambax·
Lighting needs to be rebuilt. #ue4
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Got fluid physics in AR working 👍
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zeOrb
zeOrb@zeOrb·
@JayneVevo Hello! Pack can't imported via "Add To Project" since it's handled by Marketplace as project based asset due to tutorial level and input so you should just copy "StarterPack" folder from Content folder of the SuperGrid to Content folder of your project and it should work
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I Am Devloper
I Am Devloper@iamdevloper·
48 hours after buying the domain name for a side project you're _sure_ is gonna be successful
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Klemen
Klemen@klemen_lozar·
Dynamic lights are expensive, using sprites with a modulate blend material you can multiply screen colors behind the sprite and use depth masking to fake a light radius, cheap and can work surprisingly well. #screenshotsaturday #UE4 #gamedev #indiedev
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James Baxter
James Baxter@_Jambax·
If you're experiencing GPU crashes and/or memory leaks in your #UE4 4.19 or 4.20 projects, there's a possibility it's caused by Aftermath - you can disable it to improve project stability. Great find by the team this one! #post1500282" target="_blank" rel="nofollow noopener">forums.unrealengine.com/unreal-engine/…
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