Nickchan - LADDER.EXE

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Nickchan - LADDER.EXE

Nickchan - LADDER.EXE

@5HS_Studio

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Kazakhstan Присоединился Mayıs 2024
581 Подписки63 Подписчики
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Nickchan - LADDER.EXE
Nickchan - LADDER.EXE@5HS_Studio·
LADDLER.EXE - Devlog 2: Today I added items for the first room, started working on the plot and tried to come up with a second part of the game but so far nothing has come out but I really like working on arthouse horror #screenshotsaturday #indie #gamedev
Nickchan - LADDER.EXE tweet mediaNickchan - LADDER.EXE tweet mediaNickchan - LADDER.EXE tweet media
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Nickchan - LADDER.EXE
Nickchan - LADDER.EXE@5HS_Studio·
LADDLER.EXE - Devlog 2: Today I added items for the first room, started working on the plot and tried to come up with a second part of the game but so far nothing has come out but I really like working on arthouse horror #screenshotsaturday #indie #gamedev
Nickchan - LADDER.EXE tweet mediaNickchan - LADDER.EXE tweet mediaNickchan - LADDER.EXE tweet media
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3DxDEV
3DxDEV@3DxDEV7·
Blender | Procedural Chocolate Coating Effect - Quick Tutorial by : @ibotpl
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Nickchan - LADDER.EXE
Nickchan - LADDER.EXE@5HS_Studio·
V2hhdCBpcyBhdCB0aGUgZW5kLCB3aGF0IGhhcHBlbnMgd2hlbiB5b3UgY2xpbWIgdGhlIHN0YWlycyBsZWFkaW5nIHRvIG5vd2hlcmUsIHdoeSB0aGUgcGF0aCBzZWVtcyBsaWtlIGNvdW50cmllcw== #indie #gamedev #horror #devlog
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Zolden
Zolden@ZoldenGames·
I like creating machines in my physics engine, and then driving them in the world, trying to do things. I did not expect this one to care so little about fallling into a trap.
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Nickchan - LADDER.EXE
Nickchan - LADDER.EXE@5HS_Studio·
@adityadotdev I would say 8/10 because, well, what works works well here. The main thing is the process itself, not how it looks.
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Aditya
Aditya@adityadotdev·
Rate my setup out of 10
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Zolden
Zolden@ZoldenGames·
Making a phyiscs engine - done. Inventing physics based gameplay - in progress. Got any ideas how could physics be used in a game?
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Nickchan - LADDER.EXE
Nickchan - LADDER.EXE@5HS_Studio·
Well, I think it’s not too late to wish everyone a Merry Christmas and a Happy New Year, well I think the next year 2026 will be fun, I’m planning to release my new game on the unreal engine in it, good luck to everyone in your endeavours #HappyNewYear2026
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Omar 🍋
Omar 🍋@ocornut·
Dear ImGui now embeds a vector/scalable version of the classic font by default, manually subsetted/optimized so it fits in 18 KB (opt-out possible). Embedding ensures easily and readily usable in all contexts. Should default to new one on most setups. Here's a compare of both:
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ansimuz
ansimuz@ansimuz·
Tried the camera trap feature from Phantom Camera and it instantly improved camera control and visibility. #gamedev #terrytales #godotengine
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voxray
voxray@voxraygames·
Voxile Survival: Day 1 vs Day 100
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