BlueHarrier

21 posts

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BlueHarrier

BlueHarrier

@BlueHarrierDev

Game developer 🎮 and full time bird 🐦. Operating from Spain, working hard to become a full time dev as well. Languages: 🇪🇸 🇺🇲

Spain Присоединился Ocak 2026
12 Подписки8 Подписчики
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BlueHarrier
BlueHarrier@BlueHarrierDev·
Patreon is up now! If you want to support me, follow an indie game developer or even help me along the way, go check it out! patreon.com/blueharrier?ut…
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BlueHarrier
BlueHarrier@BlueHarrierDev·
So, about what's going on around here, been working with @MPauMol on a new game for the This House Wants to be Empty Jam. The theme: "YOU haunt the house". Two horror games in a row, but what are we making now..? 👀 One month left for release.
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Jettelly Inc.
Jettelly Inc.@jettelly·
Honnisha shared a world generator running directly inside the Godot 4 editor, built with GDExtension in Rust and powered by WASM plugins 🌍 See more: reddit.com/r/godot/commen…
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Jettelly Inc.
Jettelly Inc.@jettelly·
RayEpsilon shared progress on their physics horde system, adding new enemy traits and improved hit feedback to the chaos 🧟 See more: reddit.com/r/IndieDev/com…
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Jettelly Inc.
Jettelly Inc.@jettelly·
Critsium shared some dynamic caustics in Godot, with an approach that renders caustics directly onto solid surfaces instead of inside the water shader 🌊 See more: reddit.com/r/godot/commen…
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Jettelly Inc.
Jettelly Inc.@jettelly·
This week "Mastering Compute Shaders in Unity 6" will be updated! A new chapter is coming soon for the readers ✨ See more 🔗 jettelly.com/bundles/unity-…
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BlueHarrier
BlueHarrier@BlueHarrierDev·
Telegram channel is back online! I'll be posting pretty much the same things I post here. t.me/The_Harriers_N… P.S.: Patreon coming soon as well 👀
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Jettelly Inc.
Jettelly Inc.@jettelly·
binbun3 shared a texture-based transition shader in Godot, using gradients to shape and drive the effect, with clean UV handling for radial transitions. See more: reddit.com/r/godot/commen…
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passivestar
passivestar@passivestar_·
gpu grass in godot
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Godot Engine
Godot Engine@godotengine·
#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6/
Godot Engine tweet media
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The Talos Principle: Reawakened | Available Now
The Talos Principle Reawakened Workshop has been on fire! 🔥 Explore the latest community-made campaigns featuring beautiful worlds, creative puzzles, and even complex narrative!
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Godot Engine
Godot Engine@godotengine·
While we wait for #GodotEngine 4.6, here's a release candidate for 4.5.2 focused on bug fixes 🐛 • Android Vulkan crashes on some Mali and Adreno GPUs • Direct3D 12 shader compilation speedup • iOS Metal exports require A12 Bionic and later by default godotengine.org/article/releas…
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