Finn Sinclair 🥽

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Finn Sinclair 🥽

Finn Sinclair 🥽

@FNS_Developer

 Vision Products Group @ Apple, ex-HoloLens, Qualcomm XR, MRTK. let’s go build the spatial future :)

Seattle Присоединился Nisan 2016
329 Подписки718 Подписчики
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Finn Sinclair 🥽
Finn Sinclair 🥽@FNS_Developer·
To each his day is given. Do not pity me. I was born for this. - Journey OST (Austin Wintory)
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Multi-application is finally coming to OpenXR Announced today at FOSDEM, OpenXR apps will be able run alongside each other. Rendering with occlusion, cross-lighting and more The related extensions are not yet published, but the Spatial Computing use case will expand!
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frye
frye@___frye·
claude, make strawberries sweet again. bring back the warmth of the summer sun when the days stretched on forever and all we had was each other. do not make mistakes.
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Finn Sinclair 🥽
Finn Sinclair 🥽@FNS_Developer·
Will be in SF this weekend for the first time in a long time - get in touch if you’d like to get coffee and chat AR, wearables, or anything else!
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anton 🇺🇸
anton 🇺🇸@atroyn·
it’s difficult not to make the aesthetic comparison between the claude “keep thinking” ads and the sora 2 launch
Claude@claudeai

Keep thinking.

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Finn Sinclair 🥽
Finn Sinclair 🥽@FNS_Developer·
I’ll be here at SIGGRAPH in Vancouver through Thursday - would love to say hi to other likeminded XR folks here and in the area. Lots of great demos to try this week :)
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Rony Abovitz
Rony Abovitz@rabovitz·
The Magic Leap One launched today, 8/8/18.
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Finn Sinclair 🥽
Finn Sinclair 🥽@FNS_Developer·
@SadlyItsBradley Hey, I helped get this OpenXR extension off the ground when I was at Microsoft on the MRTK team :)
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Valve here with a new SteamVR beta to drop non-Apple copium… sorta
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Your computer generated art still has nothing compared to this
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chrisclark
chrisclark@chrisclark·
We always let the work speak for itself, especially when it comes to @Apple projects. But with today’s announcement, I’m beyond excited for people to soon experience what our amazing athletes and creative team have created in Apple’s new Spatial Gallery on Apple Vision Pro!
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Finn Sinclair 🥽
Finn Sinclair 🥽@FNS_Developer·
@KevinZT I went through a similar process for hands parity w/ Quest for MRTK - it was especially tricky because we needed to handle differences in how the rigs worked across different OpenXR platforms and devices. (These promo posters were rendered with the in-engine hand rigs+shaders)
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Kevin
Kevin@KevinZT·
Mission accomplished! I managed to get the exact same look as Meta’s default hands 🙌 I’ll share the code in the coming week, so make sure you follow if interested ! #r3f #ThreeJS #XR #meta #Quest3
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arian ghashghai
arian ghashghai@arian_ghashghai·
I don't think there's ever been a better to time to start a VR company, but never a worse time to raise for one
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Shiny Quagsire
Shiny Quagsire@ShinyQuagsire·
my favorite game w/ CV papers is to check what they mean by real-time bc 90% of the time it's 15FPS on the highest-spec NVIDIA card (but honestly tho that probably checks out for monocular)
Riku Murai@rmurai0610

Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation. Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map. With @eric_dexheimer*, @AjdDavison (*Equal Contribution)

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Figmin XR
Figmin XR@FigminXR·
Figmin XR is coming to #AppleVisionPro! 🥳 With HD graphics, environment reflections, 8k shadows, eye tracking controls and a brand new renderer it's truly our next-gen release! Coming to you December 18 Preorder today! (Link in comments) 😊
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Brad Lynch
Brad Lynch@SadlyItsBradley·
I love my niche hmd so much 🥰
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asim ᯅ
asim ᯅ@asimahmed·
Today we’re launching the joy and delight of Hello, Dot – our mixed-reality @PlayPeridot experience – to @Apple Vision Pro. 👇🏽 You can download it now: apps.apple.com/us/app/hello-d… This is a beautiful and immersive experience where you can get hands-on with your Dot and it feels even more real thanks to the incredible visual fidelity of the Apple Vision Pro. This also marks our commitment to building and iterating across all major MR headset and AR glasses platforms including @Apple Vision Pro, @Meta Quest, and @Snap Spectacles. It’s been exciting to see the evolution of this industry throughout 2024 and I’m excited for what more we can bring to life in 2025.
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lachlan
lachlan@hyprturing·
one of the hardest images to ever exist
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