Nathaniel Jones | Dyadem

193 posts

Nathaniel Jones | Dyadem banner
Nathaniel Jones | Dyadem

Nathaniel Jones | Dyadem

@NathanielJDev

Firestarter and Firefighter for Dyadem! A love letter to classic handheld turn-based strategy SRPGs! ⭐️ Wishlist Now! - https://t.co/9StUUAbLGI

Sydney, Australia Присоединился Mayıs 2024
43 Подписки54 Подписчики
CodeRed
CodeRed@CodeRed_dev·
It's an honor to host this week's official #TurnBasedThursday! 📢 Calling all #IndieDev and #GameDev folks to show off their turn-based games below! Love #turnbased games? ♥ / 🔁 great games in the replies and @ who should be in this thread!
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🧼 - After a lot of hair pulling and raging against the UI machine! I finally have an updated HUD! The original was one of the first things I made... So as my ability and skills increased it was slowly left behind. Super happy with the results so far! #Godot #IndieGame #SRPG
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
📷️ - The Camera while good, had problems with non XX:9 resolutions. Me: That's fine they can deal with it and move on... Also Me: But the SteamDeck is 16:10... So! New camera system! Fullscreen your heart out! 🔊 - Wait hang on... Do you hear that? #Godot #IndieDev #SRPG
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🐭 - I have this silly little feature I want to share. The units on the map adapt to the cursors position depending on what is currently happening. I love it, so I made a little video showing it off... Is it game changing? No, Does it make me happy? Yes! #IndieDev #Godot #SRPG
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
😅 - FINE! YOU WIN! HAPPY? 🎨 - I’ve had a surprising number of testers and comments mentioning they love the debug portraits. Won’t tell you how to activate it, but from the next build onward, there will be a way to unlock MSPaint mode. Happy Hunting! #Godot #SRPG #IndieGame
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Jake Birkett - Veteran Indie
🕯️ The deck is shuffled, the hour is nigh. #TurnBasedThursday awakens, and we rise to host. #Gamedev & #IndieDev warlocks: lay your turn-based offerings in the replies. RPGs, roguelikes, strategy… all may be cast in. Adventurers: step into the thread. The ritual begins 🔁🩸
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Rogue Duck Interactive
Rogue Duck Interactive@rogueducknet·
Turn-based games never go out of style, they just get smarter. 🎲 We’re hosting this week’s official #TurnBasedThursday! Devs, drop your games below 👇 Players, show some love to your favourites ❤️🔁
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🗒️ - Take Notes! Added tool-tips to the combat flow so people can get a better idea on what is happen. I might add a dedicated info box at the top of the screen when highlighted but for now this will work well. #Godot #GameDev #TacticalRPG
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🌑 - I hope no one is scared of the dark! Certain maps will be fought in darkness, which makes positioning very important. If you need help with sight lines, the scoundrel class has a keen eye that can really spot the enemy! #Godot #SRPG #GameDev #IndieDev
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
Triple checked post and discarded the draft by accident and cant be bothered to retry. Don't let this go viral. Changed fast zoom zoom button make things go woosh when button held and added switch to turn off. Me do features good. K bye. #GodotEngine #indieGame #SRPG
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🧪 - Received feedback from the new playtest, boils down to movement UI being visually noisy. 📝 - To remedy this, I have connected tiles, omitted impassable tiles and simplified the tilemap visuals. What do you all think? #GameDev #IndieGames #SRPG #GodotEngine
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