Paris 🏳️‍⚧️

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Paris 🏳️‍⚧️

Paris 🏳️‍⚧️

@OctrDev

(She/They) Content & Technical Design @Hytale Talk to me about Cozy Vibes & Farming Life in Hytale! All views & opinions are my own. I love my fiancée Chloe 🥰

Orbis Присоединился Şubat 2018
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Paris 🏳️‍⚧️
Paris 🏳️‍⚧️@OctrDev·
That's me 👀 I've been reading through the comments here and on Reddit and there's a lot of great feedback, suggestions and hopes for the future for farming in Hytale. I'm beyond excited to see how this community will shape Hytale's future as early as next month 👀
Hytale@Hytale

We have been making some progress on Hytale's farming and overall cozy feel! We are excited to show you more soon! 🌽🌾 #Hytale

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Kenney
Kenney@KenneyNL·
Cube Pets is now available! 🎁 This pack includes 16 animals with walk and run animations, ready to settle in your game. Download for free, for everyone: kenney.nl/assets/cube-pe…
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Demo
Demo@DemoHytale·
Sinkhole Biome Made with world gen v2 Inspired by The Opening to Blackwood Forest - @undoodle_art #Hytale #HytaleModding
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kai
kai@watanabe_kai_·
job market so bad I'm actually pursuing my dreams
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Hytale
Hytale@Hytale·
There’s one more category to cover for the Hytale New Worlds Modding Contest! ⚔️ EXPERIENCES ⚔️ Unleash your ingenuity and imagination to create a new way to play Hytale ✨ Adventure maps, minigames, hard modes, or deep systems (skill trees, progression, crafting reworks). This will be a fun way to let your creativity run wild! Utilize all of Hytale’s creative tooling and tech available to breathe life into these new experiences. We are so excited to see what everyone submits for this category! (Trust us - we will be watching 👀) Event details + resources in the replies 🧵 #Hytale #HytaleModding
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Olegro
Olegro@Olegro_·
Hytale WorldGen V2 Journey [Day 5] It was a day spent looking at Hytale's sample projects. - For the project I had in mind, I needed to learn “Twist,” so I started researching using Hytale's own “Example” file. Most of my time was spent testing whether this was even possible. - I'm still weak in the Density section, so working on twists was a very wrong choice for someone who hasn't fully grasped the “cause-and-effect” logic behind it. - Looking at Hytale's sample projects, I realized once again how much I was lacking. I can easily understand the Prop and MaterialProvider branches. Probably because I did too much “delete and recreate.” - For the next 3 days, I'll just try to understand the logic of Density and its filters and reinforce this on different Zones. Different Zones, because they all have their own unique properties. This will broaden my use of Density. “Simple-Difficult”
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Hytale
Hytale@Hytale·
Let's go over another category in the Hytale New Worlds Modding Contest! 🤖 NPCs 🤖 Bring life to Hytale! Create or update NPCs - critters, enemies, or boss fights - with behaviors players will remember. Push the asset configuration system to its limits. Just like our WorldGen V2 tech, no coding knowledge is required! As a fun example, you could use our Combat Action Evaluator to build an NPC party of adventurers that can show teamwork similar to players (with a healer, DPS, tank, etc.). It's going to be amazing to see what everyone creates with these tools! NPC Editor, event details + resources in the replies 🧵 #Hytale #HytaleModding
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Runeteria
Runeteria@RuneteriaServer·
Community #Hytale Feature Friday The Goblins have been very busy building their Goblin Encampment on Everroot NA, long live the magic mango! 🥭🪄
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Prowl8413
Prowl8413@Prowl8413·
The Spiral tree's are some of the more rare, and most beautiful things you can find in Hytale!
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CurseForge
CurseForge@CurseForge·
CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.
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Paris 🏳️‍⚧️
Paris 🏳️‍⚧️@OctrDev·
I've been quietly focusing on personal things this month, here's a picture of some of my Hytale things, as I'm packing up to move, lots of good memories in here!
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pikaole
pikaole@pikaole·
New babies.. #pokemon
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Jeracraft ⚔️
Jeracraft ⚔️@JeremyJeracraft·
Sorry for the video delay, I'm super invested in detailed Shots, building in the game is just too good 😭 @Hytale #hytale
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Prowl8413
Prowl8413@Prowl8413·
Watering can buff! You can now water in a 3x3! Thanks @OctrDev :P
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Mew
Mew@MewSoul·
Emotes are coming to Hytale with this week's pre-release update, including easy mod support! Here's the mod structure to add emotes to the game: - Place your emote animation (.blockyanim) in Common\Characters\Animations\Emote\ - Place your emote icon (.png) in Common\Icons\Emotes\ - Create your emote config (.json) in Server\Emote\ (replace "MyEmoteName" with the name of your new emote) An emote config looks like the following: { "Animation": "Characters/Animations/Emote/MyEmoteName.blockyanim", "Name": "My Emote Name", "Icon": "Icons/Emotes/MyEmoteName.png", "IsLooping": true } With that done, you'll now be able to see your emotes in-game! In the future, we'll improve the emote wheel so you can customize it.
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DiogoIII #SaveHytale
DiogoIII #SaveHytale@IiiDiogo·
Finally back at World Gen, just finished this bamboo forest I had sitting around. sorry for pausing for the chunks to render(I've been having this bug for a LONG time now). #Hytale #hytalemodding
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Arcaniax
Arcaniax@Arcaniax·
Very happy to announce that I am now working on the @Hytale team! I am very excited to be working alongside @Ktar5 to make Hytale Creative Mode the best it can be! 🔥 Thank you all for all the years of support on my plugins 🙏 I'll still be working on Minecraft stuff!
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ThirtyVirus
ThirtyVirus@ThirtyVirus·
🧑‍🍳
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Simon
Simon@Simon_Hypixel·
Quick note on Hytale QoL in Early Access! We're currently working on many changes, and thanks to all your feedback and suggestions, we have a much better idea of where to prioritize! Some of the changes we're shipping are quick ones that solve real pain points today, even when we know they aren't the long-term answer. The way you play today is going to look very different a year from now. A lot of the manual work you're doing right now is meant to be solved through deeper, interconnected game systems over time. So every QoL decision we make today, we're weighing against where things are headed. Building those deeper systems takes time though, and that's the tradeoff we're trying to balance. That said, we're not going to let you struggle with the basics while we develop it all! Some upcoming QoL changes in Early Access will be temporary by design, and we'll do our best to communicate that as we go. As the game's systems get deeper, some of those early QoL will need to change, and when they do, we'll always aim to replace them with something equal or better through real gameplay. This way of thinking actually lets us ship QoL faster, as long as everyone understands that some of it may change down the road when better systems take its place. Thanks for playing, and keep the feedback coming!
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BrokenMiniFridge
BrokenMiniFridge@BrokenColdBox·
I've been researching Hytale's caves, and I've found some neat things underneath the Whisperfrost Frontiers that I never noticed in exploration mode. Like this beautiful spiral tree, a mammoth fossil frozen in the ice, as well as long stretches of ocean caves.
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