Richard Perrin

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Richard Perrin

Richard Perrin

@PerrinAshcroft

Senior Producer at People Can Fly working on Gears of War: E-Day. I was once indie and made Kairo and the white chamber. I hardly tweet on here, sorry.

Maidstone Присоединился Mart 2009
523 Подписки2.5K Подписчики
Richard Perrin
Richard Perrin@PerrinAshcroft·
Made a small space opera visual novel for Playstation 1 lockeddoorpuzzle.itch.io/the-lost-voyage Always enjoy messing around with old hardware like this. Lot of fond childhood memory of the PS1 so it's fun to add my own game to the library.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
My first game of the new year is a short apocalyptic adventure for the Sega Dreamcast, (with a bit of a Kairo vibe) made for the DreamDisc24 game jam. lockeddoorpuzzle.itch.io/eternal-sleep I'm hoping to do a lot more short jam games this year alongside a bigger project I'm slowly cooking.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
I made a small sci-fi ghost story point and click adventure game for Christmas called Halting Season. (Technically I made most of it in 2022 but didn't finish it in time for xmas, then was too busy last year) Glad it's finally done. lockeddoorpuzzle.itch.io/halting-season
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Richard Perrin
Richard Perrin@PerrinAshcroft·
People have asked for yeasr to get my first game "the white chamber" on Steam so I've made it available on there store.steampowered.com/app/299080/the… Of course the full game is still available for free from the Studio Trophis website as it has been for nearly 20 years
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@SqueeX15 Writers strike really hurting your material?
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Squeex@SqueeX15·
New Zelda game (TOTK) is such a blatant rip off of Genshin Impact
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Richard Perrin
Richard Perrin@PerrinAshcroft·
For Ludum Dare 53 worked with @erinbwr on a deductive mystery adventure game lockeddoorpuzzle.itch.io/shattered-refe… It was a fun weekend and quite happy how it turned out. Was really great working with Erin who did a huge amount of awesome art very quickly.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@EggnogMac Yeah I love the LA DisneyLand the most, though I'm happy as all hell in any of the parks when I get chance. Been missing them since lockdown. And awww I'm so glad you've still got that. That's really nice.
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Eilidh (she/her) 🇵🇸🏳️‍⚧️
@PerrinAshcroft Aw it just brought me back to being a wee Disney nerd of a teenager, it was fucking amazing. As I said in my last tweets though, it just won't beat Disneyland. Something about it just stays with me! Also dunno if you remember you got me a cute Minnie keyring in Tokyo...
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Richard Perrin
Richard Perrin@PerrinAshcroft·
Pretty hyped to finally share the game I'm working on. Can't say anymore than is in the trailer but it's gonna be awesome when I can.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@EggnogMac Thanks, it's been awesome working on it. Can't wait until we can show people more. Your theme park packed holiday was so fun to follow on Instagram stories.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@kaylasara Thanks. Really loving working at Splash. Hope you've been doing well too!
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Kayla
Kayla@kaylasara·
@PerrinAshcroft It looks great!! Awesome to see what you've been up to :D
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@DJShenny Obviously I can't say anything more but yeah keep an eye out. We're doing cool stuff.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@choobanicus Oh I'm sure if I put another couple of hours into it I could brute force wipe the screen and fix it. However after the time I spent today hacking around another bug where palette colour 3 would sometimes randomly be wrong, I decided the dice bug could stay.
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Ross
Ross@choobanicus·
@PerrinAshcroft Bizarre. One day some grizzled Amiga veteran will leave a comment telling you of a secret command to do it.
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Ross
Ross@choobanicus·
@PerrinAshcroft Worked well for me on an emulator. Don't know if it's specific to the emu (FS-UAE), but the boss's final dice remained on screen over the dialogue boxes.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@NEDymond I wasn't aware of that actually. I'll have to check that out, if I can make a downloadable windows port that would be handy. Thanks.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
For Ludum Dare 51 I made a short adventure game for the SNES lockeddoorpuzzle.itch.io/borderline It was equal parts exciting and frustrating working for such limited hardware. SNES was a big part of my childhood though so I'm happy to have finally made a game for it.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@qtcinderella Congrats on ShitCamp it was really awesome event. Sad you're not planning to run again, but I'm looking forward to whatever else you're going to be doing instead.
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Richard Perrin
Richard Perrin@PerrinAshcroft·
@Ral80852235 @LDArchive It's included in this collection lockeddoorpuzzle.itch.io/2010mixtape but honestly it's not very good, it was my first Unity game and I was still figuring out what I wanted to do with game creation. I started to remake it at one point but it wasn't high enough priority to finish
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Raúl
Raúl@Ral80852235·
@LDArchive @PerrinAshcroft Do you still have the game? As the page closed it is almost impossible to find information about the game and I find it very interesting, I would like to try it but I can't find almost anything about it anywhere, if you could help me I would appreciate it very much, thank you
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