DarkSignal Studios

38 posts

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DarkSignal Studios

DarkSignal Studios

@Poly_Chimp

Game Dev and Ape Enthusiast. Discord - https://t.co/P4KBM34fIK

Присоединился Haziran 2025
9 Подписки97 Подписчики
DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
Here's some early sound simulation! All the reverb you hear, especially that little clap back in the video is simulated! The reverb and echoes are entirely dependent on your surroundings, so you'll never hear the same sounds twice! Quite Performant too! #gamedev
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
@HorrorUntitled Super good looking grungy environment! Had to track this post down again for some inspiration.
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Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
Hi! Don't have much to share right now (currently going through and replacing all my chain-link fence meshes 😩) so here are a few random screenshots instead :)
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
After a ton of refactoring and upgrading, the inventory system now supports dynamic storage grids! #gamedev
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
Bravo Six, Going dark. The dither effect is much more noticeable in night vision. #gamedev
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
Made a new switch part that lets you turn on and off specific parts of your electrical system. If you don't think about how you want your wires set up, it could very easily turn into spaghetti (as shown). Super fun to play with. Play-test Soon on my Discord! #gamedev #Unity3D
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
Spaghetti code? Nah, coding spaghetti. (Ignore the Z-Fighting) #gamedev
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
Working on room detection for player build structures. this allows for dynamic reflection probes and reverb based on the size of the rooms. Quite performant already, with an option to disable. (audio up!) 🎧 #gamedev #unity3d
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
@JakeAubrey_ It’s a scavenging game where you hunt down roaming war machines and scrap them for parts to build and upgrade. Still very early development, so no steam page or official name yet.
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
After lots of trial and error, I feel like I am getting somewhere with the building system. There is still lots of QOL work to be done to polish it up, but its very dynamic and feels quite good so far! #gamedev
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
Scrapping the missile carrier. Once the outer layers are peeled away, you can reach the juicy internal components and collect that complex loot. #gamedev #solodev #unity3d
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
UI is definitely not my strong suit, but im pretty proud of how the grid inventory and especially the inspection window is coming along. #gamedev #unity3d
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
@RstyShcklfrd556 Still in very early development, so no official name, but I’m calling it Project Rust Hunter. I’ll more than likely have a steam page up sometime this year though.
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DarkSignal Studios
DarkSignal Studios@Poly_Chimp·
So the missile carrier is disabled, self destruct was forcefully canceled, and it still has missiles left... All that's left is to figure out how to turn it into lootable scrap. Ideas? #gamedev #unity3d
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