RixerDev

22 posts

RixerDev

RixerDev

@RixerDev

Developer of 6dof space combat game Rixer: https://t.co/YTpq6viqx3 https://t.co/tOQCxcuXum https://t.co/hiMDrQzPBB

Присоединился Aralık 2024
36 Подписки18 Подписчики
Закреплённый твит
RixerDev
RixerDev@RixerDev·
the old Rixer announce trailer:
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RixerDev
RixerDev@RixerDev·
Added the new Power Cell deployable. It gives you energy if you stay within it's radius, but then you're also in the blast radius if someone shoots it. Did I mention it's a decent bomb too? #spacegame #gamedev #indiegame #screenshotsaturday
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RixerDev
RixerDev@RixerDev·
I've used lissajous curves to give each pilot headbob a different feel and personality, i think it worked pretty well but you tell me. Skull helmet guy looks so bouncy and excited. To kill you. He's gonna kill you. #spacegame #gamedev #indiegame #screenshotsaturday
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RixerDev ретвитнул
Accursed Farms
Accursed Farms@accursedfarms·
The site says we have cleared 1 million signatures! I hate being like this, but there's a chance a significant number of them aren't real. That means we have to keep signing in overdrive mode to make up for them! I'll have a video on this later today. eci.ec.europa.eu/045/public/#/s…
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RixerDev
RixerDev@RixerDev·
Happy to see the UK #stopkillinggames petition pass so briskly. Next up is the main event, we crash right through 1 million signatures for the EU initiative and keep going. You want our moldman ross to keep on smiling, don't you?
RixerDev tweet media
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Accursed Farms
Accursed Farms@accursedfarms·
The UK petition has reached 100k signatures! This means it will be brought before Parliament and we can ignore the old garbage answer that didn't address the problem. Will have a video on it later. Keep signing for safety margins! petition.parliament.uk/petitions/7020…
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RixerDev
RixerDev@RixerDev·
Scouting the tides
RixerDev tweet media
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RixerDev
RixerDev@RixerDev·
Salvaging a debris field after a battle is feeling really nice. I ripped that engine block floating in the lower left off a Skiff just before. #gamedev #screenshotsaturday #spacegame
RixerDev tweet media
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RixerDev
RixerDev@RixerDev·
@MischiefandMay3 Thanks, this one isn't diagetic as it's also fading a transition between levels. The mission end sizing looks right to me on fullscreen PC. I notice when I dev in a smaller editor preview i have to stop myself from oversizing my UI, maybe the twitter preview has the same effect?
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Mischief and Mayhem Studios Official
Mischief and Mayhem Studios Official@MischiefandMay3·
@RixerDev Very cool! I am guessing you are trying to have it feel diegetic and being projected from the console? My unsolicited feedback is it feels it could take up more screen space
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RixerDev
RixerDev@RixerDev·
Improving the dirt/wear effects some more, now it also affects the ship glass #screenshotsaturday
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RixerDev
RixerDev@RixerDev·
@MischiefandMay3 The color reflects it, so a little bit green it's been bonused a little but, if it's very green it's been bonused a lot. Red means it's been dropped due to an equipment tradeoff.
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Mischief and Mayhem Studios Official
Mischief and Mayhem Studios Official@MischiefandMay3·
@RixerDev So is it that the more a number is modified (good or bad) the color changes or does the color reflect if the change was good or bad?
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RixerDev
RixerDev@RixerDev·
Here's a preview of Rixer's new ship overview UI with a bunch of stats modified by the current loadout. Stats recolor by how much they have been modified by the player #screenshotsaturday
RixerDev tweet media
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