Sonic After the Sequel: Rebirth

24 posts

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Sonic After the Sequel: Rebirth

Sonic After the Sequel: Rebirth

@SATSRebirth

SATS:Rebirth is a 2-in-1 faithful remake AND reimagining of LakeFeperd's Sonic: After the Sequel. Account run by @TealsTheFox - Not affiliated with LakeFeperd!

Storm Station Присоединился Mayıs 2026
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Sonic After the Sequel: Rebirth
Sonic After the Sequel: Rebirth is a project that aims to not only accurately remake the original 2013 version on the Harmony Framework, but also completely reimagine it with a fresh coat of paint. (🧵 1/3)
Sonic After the Sequel: Rebirth tweet mediaSonic After the Sequel: Rebirth tweet media
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Dave
Dave@Dave_VictimTwo·
@SATSRebirth Can I atleast see how cute tails is in this game
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YellowInAHat
YellowInAHat@Fan14Smash·
@SATSRebirth I mean isn't it easier to import the flash file and rerecord it there or am I missing something
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Sonic After the Sequel: Rebirth
The intro cutscene, accurately remade by hand, running in-game at 60fps. Made possible using GameMaker's Sequence editor, which means Flash isn't involved at all.
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Mazher
Mazher@Mazher947·
@SATSRebirth Can you make the animations less squishy or at least reduce the amount of squash and stretch used in the cutscenes?
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snaildivision
snaildivision@snaildivision·
@SATSRebirth @TrewDomko Out of curiosity, is there any help needed at all on the music front? It'd be really awesome to be able to contribute to this in some way, and I would be more than willing to share some samples of my previous work if you're interested :-) If not, I entirely understand!
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Sonic After the Sequel: Rebirth
Sonic After the Sequel: Rebirth is a project that aims to not only accurately remake the original 2013 version on the Harmony Framework, but also completely reimagine it with a fresh coat of paint. (🧵 1/3)
Sonic After the Sequel: Rebirth tweet mediaSonic After the Sequel: Rebirth tweet media
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Sonic After the Sequel: Rebirth
Friendly reminder that we post more updates and have a Q&A channel in our Discord server!
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Sonic After the Sequel: Rebirth
@T1DeffTTV No, 98% of Omega was terrible, and though the cut content was better than what ended up in the "final" game, it still isn't great
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Kerem Hacımustafaoğlu
Kerem Hacımustafaoğlu@Keremhacimustf·
@SATSRebirth It's been a long while, but I remember the sfx sounding odd. Will you guys be touching on that, too?
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Hyper Dz
Hyper Dz@HyperDz16273·
@SATSRebirth Will Sugar rush finally have boss?
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Find me on 🟦☁️ 🍉 #BLM
@SATSRebirth That reminds me. Did Before The Sequel get a similar treatment? I kinda remember the cutscenes for that and OG AtS not working due to using Flash.
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Sonic After the Sequel: Rebirth
@TrewDomko All of the existing OST songs will stay in the game unchanged, there will only be a handful of new songs in places that didn't have any music or for new things we added (particularly for Rebirth Mode)
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Trew Domko🐔👩🍵💫👾
@SATSRebirth What are your plans for the music? There are a lot of solid songs in the original that tbh I can't see After the Sequel without like Titanic Tower Act 3
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Sonic After the Sequel: Rebirth
@KPeraZero8 The only other game we would even consider doing a remake of would be Before the Sequel, but that would still be very unlikely.
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KPera08 main🇧🇷
KPera08 main🇧🇷@KPeraZero8·
@SATSRebirth What about before the storm? Would It get a remake someday? Maybe like give the zones a new and a original look?
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Sonic After the Sequel: Rebirth
@RosyRose0202 for Classic Mode, the bosses will be left unchanged excluding improvements for the autoscroller controls. as for the cutscenes, they're being remade in-engine with Gamemaker's Sequence editor (basically a mini Adobe Animate). they're widescreen, 60fps and almost 100% accurate.
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LadyBlue
LadyBlue@RosyRose0202·
@SATSRebirth Wonderful project! I wish you guys the best! Just one question, what are you guys going to do with the bosses and cutscenes?
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