S Creative Factory

123 posts

S Creative Factory

S Creative Factory

@SCFactory09812

Solo Indie Dev. Kr My failed indie launch story | Mon & Thu Rainbow Tower Defense Demo is now on steam

Seoul Korea Присоединился Mayıs 2026
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S Creative Factory
S Creative Factory@SCFactory09812·
Happy #WishlistWednesday 💖 Do you like tower defense games? What do you think about a tower defense game where towers don't attack? Rainbow Tower Defense 🌈  is the most classic type of tower defense, even though the towers are just side characters.
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Indie Bandits
Indie Bandits@IndieBandits·
It’s #WishlistWednesday! To enter: 🎮 ONLY share the name of your game and the store page preview 🔀 Repost this ✅ Support the other games ❌ No image attachments, video attachments, or embedded posts. We’ll pick 2 winners: Top Game and Top Supporter. #CelebrateIndies
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Elder Mathias
Elder Mathias@animathias·
@SCFactory09812 This is a pretty cool take on the formula. I think this looks like a lot of fun.
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S Creative Factory
S Creative Factory@SCFactory09812·
Happy #WishlistWednesday 💖 Do you like tower defense games? What do you think about a tower defense game where towers don't attack? Rainbow Tower Defense 🌈  is the most classic type of tower defense, even though the towers are just side characters.
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Peter Brand - Wishlist The Void
You are missing the point. You cannot make a game for everyone. The point is to reach out to potential audience of your game and get them excited. 99% of the time, it would be the non-audience who complains about something. You cannot sell a game to somebody who is not your audience. The game mentioned clearly have a demographic, but the word clearly didn't reach them. A demographic that plays games like Flower, Journey, Abzu, etc. They are among the mainstream audience itself, but perhaps not in the PC crowd, more in console space if I were to say. The answer to this is not "just market the game" either. This is why big studios throws multi millions to promote their games, just to get the word out, to get the reach. For indie devs, esp solo, this help would require the help from community of other developers as well as audience who support the indie community. Even if the game isn't for you, it doesn't take much to share it or talk about it with someone whom you think it might be a fit for. There are various social sites, reddit, etc that can help with some exposure. A little help can go a long way. Every day thousands of games come out. A huge portion of this being simply junk. The audience can help filter these and bring light to some genuinely good games. There is a trend in YT now where you purposefully play terrible games just to make scared faces and jumpscare content. What good does that even do. Awards are being given to games with 10s of millions of dollars in budget calling themselves indies. What good is that doing? The more I think about this, the more what Satya Nadella said start to make sense - "The main competitor of Xbox / Microsoft is not other game platforms, its tiktok" - because it seems now that people only want to waste time and not experience it. So products have to appeal in such a way that it can excite the zombie brain. All these doesn't leave me optimistic for the future. But you gotta do what you gotta do at the end of the day and hope for the best, while preparing for the worst.
Gius Caminiti | Tower Factory OUT NOW! ⚔@GiusCaminiti

Este es otro ejemplo de más de que por mucho trabajo que le dediques a hacer un juego el éxito no está en absoluto asegurado. Claramente en este caso el apartado artístico está muy cuidado. Buenas paletas de colores, entorno y en general una atmósfera muy bonita. El problema? La "fantasía" que vende el juego no es atractiva. Al menos por el trailer, el juego te dice "vuela por un mundo muy bonito mientras recojes orbes". Esto, aunque suene duro, no es suficiente para que a la mayor parte de la gente le apetezca jugar. No es necesario que haya enemigos y combate, pero tiene que haber algo. Retos, progresión, o aunque sea una historia, pero algo que te despierte curiosidad y que te empuje a seguir jugando (o tan siquiera a empezar!). Y aunque se pueda sentir injusto, esto es lo contrario de muchos otros juegos que tienen una pinta horrible y sin embargo venden un montón, justamente porque "venden" una fantasía mucho más atractiva. El caso más obvio son los juegos del tipo "simulator". Con todo que hay mil juegos del mismo estilo y que por lo general suelen estar muy mal cuidados, la gente los comprar porque "quiere ser pizzero" o "quiere gestionar un supermercado" o lo que sea. Conclusión? Que la vida es dura pero lo importante es aprender de los errores para que no sean tiempo perdido. En este caso, la lección es: lo que va a determinar que tu juego venda o no, en el 90% de los casos, es la "fantasía" que le promete al jugador. Ánimo a todos los que habéis o estáis pasando por casos parecidos! Yo también estuve ahí (y probablemente volveré a estarlo en el futuro).

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Donutyfriend
Donutyfriend@donutyfriend·
minecraft or real life?????
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Mystik'art | Mesoké on Steam
I have no words to express how incredible the support you've given me these past hours is.. how deeply it touches me.. Thank you for your thoughts, your love, your support. Thank you to all of you who bought, shared, and encouraged. Thanking you all doesn't seem strong enough🥹❤️
Mystik'art | Mesoké on Steam@Mystikart_

So my game flopped after 3 years of work...😢 Since its release on May 26th, I've sold 77 copies... Streamers and curious gamers loved it. I have 2800 wishlists, 800 of which are from the release date.... What do you think? Be honest.🙏 store.steampowered.com/app/3239940/Me…

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Masa Kei
Masa Kei@MasaKei123·
6月13日のスーパーゲ制デーで見た韓国インディーゲームの投稿29件note.com/masa_kei/n/n24… note記事を書きました。同人作品、あるいは同人作品と商業作品の中間、未翻訳作品などもあって、雑多なところも魅力です。
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Masa Kei
Masa Kei@MasaKei123·
6月13日のスーパーゲ制デーで、韓国のデベロッパーの投稿は29件確認できました(スーパー制ゲデー1件を含む)。
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S Creative Factory
S Creative Factory@SCFactory09812·
@GameDevLeone 아랍어 중간에 영어가 있으면 영어 밖에 안보이는 그런 느낌. 언어 설정을 떠나서 언어 변경 메뉴는 영어 고정이 최선인 것 같아요
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레오네
레오네@GameDevLeone·
나는 그래서 아예 메인에 Language라고 옵션을 하나 빼놨음 영어 안 쓰는 나라도 Language 정도는 알지 않을까 싶어서 지구본 아이콘도 안 넣어놨음 그리고 추가로 실행 환경 언어에 맞게 기본 언어가 바뀌게 해놨음
레오네 tweet media
Masa Kei@MasaKei123

해외 게임을 플레이하다 보면 첫 실행 시 메뉴가 개발사의 모국어로만 표시되어 언어 설정을 찾기 어려운 경우가 종종 있습니다. 그래서 Steam 커뮤니티에 바로 올릴 수 있는 피드백 템플릿을 만들어 두었습니다. 제안 내용은 간단합니다. Steam 언어 설정 자동 적용 첫 실행 시 언어 선택 화면 제공 언어와 무관하게 이해할 수 있는 설정/언어 아이콘 사용 작은 UX 개선이지만 해외 유저의 첫인상에는 꽤 큰 영향을 준다고 생각합니다. Suggestion: Make Language Settings Easier to Find for International Players Hi, When I launched the game for the first time, the main menu was displayed entirely in Korean. Since the "Options" button is also labeled in Korean ("옵션"), it may take non-Korean players some time to find the language settings. I would like to suggest a few possible improvements: Automatically use the language selected in the player's Steam client. Display a language selection screen on the first launch. Use universally recognizable icons (such as a gear icon for settings or a globe icon for language selection) so players can access these menus regardless of the current language. Many international players may not be able to read Korean, and some might mistakenly assume that the game does not support their language before they find the settings menu. The game already supports multiple languages, so making the language selection easier to access would improve the first-time experience for international players. Thank you for your hard work, and I hope this feedback is helpful.

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De Tom Plays
De Tom Plays@DeTomPlays·
@SCFactory09812 That looks like a really interesting take on TD games. I like what I'm seeing... That gets the game a wishlist for sure and I'll check out the demo as soon as I get chance. 🙂
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De Tom Plays
De Tom Plays@DeTomPlays·
🎮 Developers, show me your games! Every two weeks I will open the floor to game developers and publishers looking to get their games seen. I'm currently looking for: 🏰 Tower Defence Games 📈 Incremental Games ⚙️ Idle Games If your game fits into one of those genres, drop it in the comments below! I'm especially interested in newly released games and upcoming demos, but honestly, if your game is 10 years old and I've never played it, I still want to see it. The best finds may end up featured in gameplay videos on my YouTube channel, helping introduce them to a wider audience. And if you're not a developer, feel free to browse the replies—there's usually a treasure trove of great games hiding in these threads. 👇 🎥 Channel: @DeTomPlays #Incremental #TowerDefence #Towerdefense #Idle #Gaming #GameDevelopers #GameDevs
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S Creative Factory
S Creative Factory@SCFactory09812·
#スーパーゲ制デー #SuperDevDay タワーディフェンスは好きですか? タワーの代わりにラインを使うタワーディフェンスも好きですか? 簡単そうに見えますか? Rainbow Tower Defenseは高難度の戦略ゲームです。
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CodeRed
CodeRed@CodeRed_dev·
It's trendy to pretend like you're poor in the "Indie" scene.
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S Creative Factory
S Creative Factory@SCFactory09812·
일본의 게임 스트리머 히로님의 비디오입니다
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MissPookems
MissPookems@MissPookems·
‼️ GAMERS ONLY ‼️ What is a popular game that everyone loves, but you just couldn’t get into 👀
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