Antonios Liapis ретвитнул
Antonios Liapis
870 posts

Antonios Liapis
@SentientDesigns
Researcher in AI-assisted game design, computational game creativity and procedural content generation. Also gamemaster and/or storyteller. He/Him
Присоединился Ekim 2013
145 Подписки1.3K Подписчики
Antonios Liapis ретвитнул

Super happy to announce our Behavior Alignment of Video Game Encodings (BehAVE) @eccvconf paper just won the @nvidia best paper award! BehAVE aligns videos of similar player behaviors, thereby improving their transferability across games.
Paper: shorturl.at/a98cw


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And that's it from Glasgow! It was a fun conference, with a lively community & interesting presentations. While games are not common at ACII, still, there were interesting applications in the performing arts!
Thank you to all collaborators at @InDigitalGames for their hard work!

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By rewarding the generator when it matches an "ideal" arousal curve, the generator learns what to place in different parts of the level. A level that is constantly non-arousing is boring, but so is one constantly arousing. Pacing can be a reward.
Paper: matthewbarthet.com/files/PCGRL_Af…

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We tried to predict engagement in an unseen video of the same game as the game we trained the model on, annotated by unseen participants. Results were mixed: some games were easier to predict than others. Battle Royale games were especially hard.
Paper: antoniosliapis.com/papers/varying…

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As expected, maximizing arousal (predicted or not) didn't work well. When combined with in-game rewards it 𝘴𝘰𝘮𝘦𝘵𝘪𝘮𝘦𝘴 did 𝘰𝘬. Pushing the agent to explore more states (not get stuck in one "arousing" game-state) is an important next step.
Paper: antoniosliapis.com/papers/affecti…

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There's a few caveats: we don't know the "ground truth" of emotions and rely only on how they are expressed (such as loud screams). Streamers also over-emote. Finally, we used pre-trained text/audio/facecam affect models not tailored to this task.
Paper: antoniosliapis.com/papers/the_scr…

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Last week I was in Glasgow for the International Conference on Affective Computing & Intelligent Interaction @acii_conf and since we had quite a few things there, let me unfurl them in a thread.

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We're iterating on our CrawLLM game generator, and we'd like to know how the generated visuals and generated text is consistent with an overall theme. Fill in our 15-minute (anonymous) questionnaire (very light, with plenty of images) here!
docs.google.com/forms/d/e/1FAI…

Marvin Zammit@nittwittja
Hello world, would you help out with my research? Please fill in my survey here: forms.gle/CRywoErJ9UEyWx… It's a 'fun' quiz about AI-generated images and text. Participation is optional and completely anonymous. The survey takes between 10 and 15 min to complete. Thank you!!
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