TensorWorks

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TensorWorks

TensorWorks

@TensorWorks

Applied research for the real world.

Cairns, Australia Присоединился Kasım 2020
3 Подписки100 Подписчики
TensorWorks
TensorWorks@TensorWorks·
Introducing the Pixel Streaming Guide video series, which is designed to serve as the most up to date source of information on how to use Pixel Streaming: tensorworks.com.au/blog/introduci…
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Alex Coulombe
Alex Coulombe@iBrews·
here's a brief breakdown of the Unreal Engine 5.2 pixel streaming updates from @TensorWorks that allow multiple views and even something very much like #WebXR 🤯 hoping to find time in the near future to record a tutorial so you can set this up too ! YT: youtu.be/KwOhLwwdA8Y
YouTube video
YouTube
Kent Bye (Voices of VR)@kentbye

At the @webxrawards, @ibrews announced Unreal Engine 5.2 will have an experimental option to export immersive experiences viewable within a browser with Pixel Streaming via @TensorWorks' plugin. He emphasized that it's a cloud-based "WebXR-like" feature rather than local one.

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CoreWeave
CoreWeave@CoreWeave·
We’re thrilled to partner with @TensorWorks to make it simpler and more cost-effective for @EpicGames Unreal Engine developers to deploy and scale Pixel Streaming applications in the cloud. Learn more about the partnership here: blog.coreweave.com/scalable-pixel…
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Unreal Containers
Unreal Containers@UnrealContainer·
An introductory video series has been published on the Unreal Online Learning website that provides an overview and demos of the official container support introduced in Unreal Engine 4.27: learn.unrealengine.com/course/3773792
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Unreal Engine
Unreal Engine@UnrealEngine·
Learn how to improve the accessibility of complex applications with our new white paper — Cloud Solutions: Exploring the power of containers! You'll discover how this technology is supplanting virtual machines when it comes to deploying software in the cloud. Download today:
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Unreal Containers
Unreal Containers@UnrealContainer·
The official Unreal Engine 4.27 container images are now live on GitHub Container Registry! To get started, follow the instructions in the Quick Start Guide to authenticate with GHCR and pull a development image: docs.unrealengine.com/4.27/en-US/Sha…
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Unreal Containers
Unreal Containers@UnrealContainer·
CORRECTION: we previously stated that DirectX Raytracing with the Unreal Engine does not function in GPU accelerated Windows containers. We have subsequently discovered how to make raytracing work correctly and the blog post has been revised accordingly. unrealcontainers.com/blog/offscreen…
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Jakub Zięba
Jakub Zięba@jakubekz·
@TensorWorks Hi. You guys talk about working on Pixel Streaming for Linux on 4.26 or upstreaming it in a few places. Don't want to seem entitled, but would you kindly share status of that?
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TensorWorks
TensorWorks@TensorWorks·
The most frequent request we receive from the Unreal Engine developer community is to provide guidance on how Pixel Streaming applications can be deployed at scale in the cloud. Today we unveil our proposed solution. tensorworks.com.au/blog/an-open-a…
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Adam Rehn
Adam Rehn@DrAdamRehn·
Wondering how well Unreal Engine workloads perform in GPU accelerated Linux containers and if there are any overheads arising from containerisation? Check out our empirical analysis for answers. (Short answer: configure your environment correctly and you're golden.)
Unreal Containers@UnrealContainer

New blog post: Investigating Unreal Engine performance in Linux cloud environments unrealcontainers.com/blog/investiga…

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Adam Rehn
Adam Rehn@DrAdamRehn·
Linux support for the Unreal Engine's Pixel Streaming system is now available to all Engine licensees: adamrehn.com/articles/pixel…
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