Viroid Games

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Viroid Games

Viroid Games

@ViroidGames

Game Dev Studio & Outsourcing Agency

Toronto, Canada Присоединился Haziran 2014
267 Подписки133 Подписчики
Viroid Games
Viroid Games@ViroidGames·
We've been quietly building MR.E - a story-driven puzzle game about identity, memory, and what remains when you're no longer quite human. Join the discussion on one of the game's themes: What does it mean to be 'you' after transferring consciousness? steamcommunity.com/app/2329290/di…
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Code Monkey
Code Monkey@UnityCodeMonkey·
I made a living from ONLY making indie games from 2013-2020. I had no YouTube channel, no courses, just games. It's difficult but it is possible. My SECRET? Keep the cost of living low, keep development cycles short, and gain as much experience (and marketing skill) as possible. For me living in Portugal I could live a good life on $2000 per month, so if I spend one year working on a game it just needed to make $24k to make a profit. That's a lot more achievable than if I were living in San Francisco and needed $10k per month just to survive and needed $120k to make a profit. And thankfully my games didn't just get the bare minimum, I hit $1 MILLION in gross revenue in that timeframe across 8 games. So it's definitely not easy, but it is still possible! And nowadays the ceiling is basically infinite. The solo dev behind Schedule I made $130,000,000! Now I definitely don't recommend you compare yourself to the extreme outliers, but it's fun to think of what could happen. I wish you the best of luck with your games!
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Kenney
Kenney@KenneyNL·
After years of requests, it's finally here 📖 A physical back-up of all my 60,000 game assets. Each page features a high fidelity print, perfect for analog developers. No more reliance on the web or the cloud. It's yours, forever. Available soon!
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Viroid Games
Viroid Games@ViroidGames·
@jogamedev This might be something so valuable for the studios we work with.
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Jo
Jo@jogamedev·
I wanted have my indie game translated professionally but it was going to cost $2000 per language. So instead I tried AI translations but they were low quality and caused bad reviews (understandably). Fortunately, lots of players in my Discord volunteered to help translate, which was great! But I had to manage all the volunteers and their translations through Google Sheets and this was a ton of work. I don't want to go through all that again, so I made a tool to make Community Sourced translations painless! It's very efficient and easy to use. I'm planning on making a walkthough video soon, but for now if there's anyone who might be interested in using it, please let me know!
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Indiegameiacs 🕹️ Indie Funding Booth
I’ve been making indie game content for 10 years now. Are there any devs that would like to team up on a release? I have social, communication and producer skills Bonus points for pixel art games :D #indiedev #pixelart #gamedev
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Best Indie Games
Best Indie Games@clemmygames·
Consider this when pricing your indie game
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Kumsal Obuz
Kumsal Obuz@kubarium·
Most indies fly blind during development. No dashboard. No instruments. Just doubt. New article: four KPIs to measure progress, quality, and sanity while you're still building - not after launch. linkedin.com/pulse/develope… via @LinkedIn
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Kumsal Obuz
Kumsal Obuz@kubarium·
The path forward isn't through the loudest room. Networking for Introverts: Building Genuine Connections Without the Schmooze. linkedin.com/pulse/networki… via @LinkedIn
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Kumsal Obuz
Kumsal Obuz@kubarium·
A recent workshop attendee revealed just how vital vocal tone can be when #pitching a game to publishers. In this article, I explore this common pitfall in delivery and share tips on how to connect through storytelling. #gamedev #workshop linkedin.com/pulse/power-we…
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