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@ager_127

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Присоединился Nisan 2024
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ager
ager@ager_127·
@jg93 God damn. Brutal
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Jeff Gardiner 🎮
I don't have this confirmed, but I've heard 35 folks at Bethesda Game Studios lost their jobs to layoffs today. Very sad to hear, and very rough for a studio that had just one round of layoffs, a very small one, in the last 25-plus years.
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ager@ager_127·
@kjngamer Yes she was obviously right she was right about everything the Bethesda, activision, and 2018-2019 round of acquisitions were disasters
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kjngamer
kjngamer@kjngamer·
I guess she was right all along One of Lina Khan biggest worries about the ABK acquisition was about mass layoffs, not just for ABK but for other gaming studios within the structure that were currently on
kjngamer tweet media
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Comics Stan
Comics Stan@comicsRcool2·
@Welfare_JBP They hired 25,000 people last month, this is a yearly thing , people just want the doom and gloom stories because they hate ai and want to blame everything on it.
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John Welfare
John Welfare@Welfare_JBP·
Nowhere near as bad as insiders were hyping it up to be 14 layers of management is so absurd, you need to cut that down regardless.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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ager@ager_127·
@Shpeshal_Nick Makes me wonder how many people being laid off were management roles
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Shpeshal Nick
Shpeshal Nick@Shpeshal_Nick·
Wait…how in god’s name does a company end up with 14 fucking layers of management?! I’ve always said Microsoft is stupid but holy shit 14 layers of stupid?
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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ager@ager_127·
@shinobi602 Legitimately delusional numbers. They can get 100 million if they lucky
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Shinobi602
Shinobi602@shinobi602·
Xbox CEO Asha Sharma wants Xbox to reach 1 billion players per day. It currently reaches around 1 billion per year. ➡️ bloomberg.com/news/articles/…
Shinobi602 tweet media
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ager@ager_127·
@Glassdoorgamer @sachin727637997 @shinobi602 All of them were independent before Xbox acquisition except for arkane so idk if they will all fail. I’m more concerned with the layoffs than the studios seperating
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Lies of P(C)
Lies of P(C)@Glassdoorgamer·
@sachin727637997 @shinobi602 God awful? For physical lovers which are the minority. XBOX just took food off the table for a bunch of people and are leaving these studios in worse position than when they both them is not the same thing. What do you think will happen to these studios? Most will fail now.
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Shinobi602
Shinobi602@shinobi602·
Xbox is laying off around 1,600 employees today (8%), with additional layoffs continuing through FY27 totaling 15% of Xbox, as it announces "most significant restructure" in its history and parts ways with several studios: ▪️Double Fine and Compulsion Games are going independent ▪️Ninja Theory and Undead Labs have been sold off ▪️Arkane is reviewing "potential strategic options" ➡️ news.xbox.com/en-us/2026/07/…
Shinobi602 tweet media
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ager@ager_127·
@geoffkeighley Was this still the biggest layoff event in gaming industry history? Obviously not saying any of this is good and this is all the result of serious continuous mismanagement in M&A and also just direction of the company, but I thought it would be a much bigger number than 3200
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Geoff Keighley
Geoff Keighley@geoffkeighley·
XBOX is set to lay off 3,200 employees, 20% of its workforce, as part of a company reset. In addition, XBOX is spinning off and/or selling 5 of its first party studios: Arkane Lyon, Compulsion Games, Double Fine, Ninja Theory, and Undead Labs.
Geoff Keighley tweet media
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ager@ager_127·
@DoubleFine I’m really happy about this in particular. These indie/double-A studios should never have been purchased.
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Double Fine
Double Fine@DoubleFine·
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ager@ager_127·
@ChristinaTasty This is the same guy who had to do a 30 day shower challenge because he doesn’t shower
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Pwnage765
Pwnage765@Pwnage765·
@ChristinaTasty No dumbass, he's clearly talking about the modern systems in this clip.
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ager@ager_127·
@Xiphos_YT Also 64gb cards aren’t getting cheaper, and games installed on local storage load much faster. so I mean I really don’t mind personally. The amount of people this locks out of playing these games is pretty small.
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ager@ager_127·
@Xiphos_YT I always thought game key card backlash was over blow. Sure they will stop working one day but by the time that day comes we will probably have working emulators or means to jailbreak the console. And you can still trade or sell the game like a normal cartridge.
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🏴󠁧󠁢󠁳󠁣󠁴󠁿 Xiphos 🇮🇪
Since there's still misinformation about the #NintendoSwitch2 cartridges, let me explain these 3. Zelda: Switch 1 and Switch 2 upgrade pack. Fully physical. No Download required day one. Cyberpunk: Fully Physical, no download required day one
🏴󠁧󠁢󠁳󠁣󠁴󠁿 Xiphos 🇮🇪 tweet media
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ager@ager_127·
@MentalHealthVT @Ada2987_art “Supply and demand” does not apply when you are operating in a digital market where supply is infinite and prices are determined by a singular entity with no alternative. Again, read about her and her work. You are clearly just not informed and that’s fine.
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♡Jack Hearts♡ MHVtuber
♡Jack Hearts♡ MHVtuber@MentalHealthVT·
@ager_127 @Ada2987_art People not buying their games is just as effective. Stop blaming politics on a company’s anti consumer behavior and let supply and demand do its job.
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ager@ager_127·
@MentalHealthVT @Ada2987_art Please do some research on Lina khan and her time at the FTC. She was the only person in a significant position of power who cracked down on anti consumer shit like this. This would be much harder to implement under her leadership.
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♡Jack Hearts♡ MHVtuber
♡Jack Hearts♡ MHVtuber@MentalHealthVT·
@Ada2987_art No, this is dumb. Why do we try blaming everything on someone other than the problem? There is no law in place telling Sony to this. They made the choice and they need to be held responsible that’s it. It doesn’t get any deeper than that.
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ager@ager_127·
@TemplarsRoar He’s talking about Lina khan being dismissed and a complete lack of FTC oversight over these things. There is a very direct and clear line here he is not tripping.
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Tactikal Templar
Tactikal Templar@TemplarsRoar·
Did Maximillian Dood just blame the SONY no physical disc situation on Trump?!
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ager@ager_127·
@TheRealJTV4K60 One, GOG exists. Second, the PC is an open platform. There are competitors that keep negative price pressure alive and keeps them friendly to customers. Third, PC digitization wasn’t unilaterally forced by “big PC”. Everyone made their own discs.
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