Rafael García

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Rafael García

Rafael García

@bladerafa

Creator of @blade_engine and 'The Revenge of Johnny Bonasera' adventure game. Download the game at https://t.co/vJJOanI8DR

Cordova, Spain Присоединился Kasım 2010
414 Подписки621 Подписчики
Rafael García
Rafael García@bladerafa·
I previously ported the Ink engine to Java and Rust, but not the compiler. With recent AI advances, I tried and ported the compiler to Java in ~5 hours. Thanks to @inkleStudios for creating the Ink language! github.com/bladecoder/bla…
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Rafael García
Rafael García@bladerafa·
I created a custom PCB for the project
Rafael García tweet mediaRafael García tweet mediaRafael García tweet mediaRafael García tweet media
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Rafael García
Rafael García@bladerafa·
This is the first prototype of the Adventurograph, a platform for creating/playing interactive stories based on ESP32, Rust and the Ink language. Do you see any business opportunity here?
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Rafael García
Rafael García@bladerafa·
@_Jotavi_ @TheGoOse No, mi motor es para dispositivos modernos: win, linux, mac, android, ios y nintendo switch. Por cierto, un proyecto muy chulo @TheGoOse !
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Javi Duque
Javi Duque@_Jotavi_·
@TheGoOse Qué crack. Me recuerda a la herramienta que hizo @bladerafa, pero no creo que su herramienta generadora de aventuras click and point genere para Megadrive.
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Javi Prieto ツ
Javi Prieto ツ@TheGoOse·
Mi proyecto para Megadrive va avanzando. Ya he podido hacer la escena inicial del acto 1 😀 Lo siguiente, después de darle un buen pulido al código (p.ej., en tema de internacionalización de los textos), es saltar a la primera escena de acción. x.com/GeeseBumpsGame…
GeeseBumps@GeeseBumpsGames

First complete mockup of the opening scene in my Sega Genesis fangame! Everything is a placeholder, but it just works 😉 It's been a hundred years since the original Loom game history, and...

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Rafael García
Rafael García@bladerafa·
@Win7Guru Yes, but the development is paused for the moment 🙁. I hope I can continue with it next year.
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Rafael García
Rafael García@bladerafa·
Bladecoder Adventure Engine v4.3.0 released with support to group several fonts like one. This is pretty useful for supporting Chinesse and many other logographic languages in the same build. github.com/bladecoder/bla…
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Rafael García
Rafael García@bladerafa·
@joethephish @inkleStudios Obviously, in the Rust port, I changed some things to do it in the Rust way. I didn't make any performance test but I think that the Rust port has to be faster and more portable hence C# is available in fewer platforms.
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Rafael García
Rafael García@bladerafa·
@joethephish @inkleStudios Yes, it is based in the C# reference implementation, some years ago I ported the Ink engine to Java using the same strategy and it probed to work pretty well to keep aligned with all new features that has been added over time.
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Rafael García
Rafael García@bladerafa·
I've been working on a Rust port of the @inkleStudios Ink runtime, and I wanted to announce that it's now completed! Blade Ink implements 100% of the language. Check it at github.com/bladecoder/bla… and also on crates.io for use as a dependency in your Rust projects.
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Rafael García
Rafael García@bladerafa·
Dos personajes de mi próximo juego tienen una conversación sobre las próximas #elecciones23J
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Rafael García
Rafael García@bladerafa·
This is the biggest (and funnest) game I've ever made. I'm going to do my best to get the game going. I assure you that the wait will be worth it!
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Rafael García
Rafael García@bladerafa·
At the beginning of last year I started a new full-time job that leaves me little time to move forward. I estimate that the development has at least another year to go with the time I can dedicate to it.
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Rafael García
Rafael García@bladerafa·
Over the past year the progress of Robert Robie and the Idols of Jade has not been as fast as I had planned. The scope and complexity of the game has been growing as the time I have been able to devote to its development has been dwindling.
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