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@nepertunity

10 years+ experience builder YT- https://t.co/cInd1jjeiw Commisions- https://t.co/PWBM3WQQgm

Присоединился Aralık 2018
19 Подписки64 Подписчики
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Meyos
Meyos@_Meyos·
Finally i can talk about Neymeros ! This is my biggest worldgen project so far. It’s built on ambitious ideas, creative solutions, and a great team. Go check them out @nepertunity, @MedianiSamuel ! #Hytale #Hytalemodding
SAMPL3R@MedianiSamuel

Teaming up with @_Meyos and @nepertunity to make biomes for the Hytale New Worlds Modding Contest! Our project is called Neymeros, inspired by Avatar's Pandora world, here's a first glimpse at what we've been working on 👀 #Hytale #HytaleModding

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SAMPL3R
SAMPL3R@MedianiSamuel·
Teaming up with @_Meyos and @nepertunity to make biomes for the Hytale New Worlds Modding Contest! Our project is called Neymeros, inspired by Avatar's Pandora world, here's a first glimpse at what we've been working on 👀 #Hytale #HytaleModding
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Nep@nepertunity·
I did not plan on having red grass, but it turned out interesting #Hytale #HytaleModding
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DeepCanionStudio
DeepCanionStudio@Canion08·
Mesa generator made with worldgen v2, only issue with it is the time it takes to generate. Also with how fun it is to make stuff like this, i think i will hold off on porting my mc mod and just make more world gen stuff. #Hytale #HytaleModding
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Nep@nepertunity·
@plstcfntstc hmm. Maybe Diagon Alley would fit in the diagonal🤔🤔valley
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PlasticFantastic
PlasticFantastic@plstcfntstc·
diagonal valley?
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Nep@nepertunity·
@_Meyos Very nice!
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Meyos
Meyos@_Meyos·
Wip: Overgrown Biome inside of the Underworld Next step : More custom props and POI #HytaleModding #Hytale
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Nep@nepertunity·
Pumba and Timon enjoying the terrain Emphasis on materials and terrain. Shading and Props are still W.I.P. #Hytale @HytaleModding
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Nep@nepertunity·
@Simon_Hypixel i got inspired by one of the blog posts, hehe
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Simon
Simon@Simon_Hypixel·
Seeing artists learn and create with world gen V2 is incredible; the vision from many years ago is becoming a reality. All of this with no code, just a node editor that can be learned by anyone in just a few days. What I envision for Hytale's world generation is to maintain that sense of wonder and exploration from start to finish. Wherever you go, it should feel handcrafted, mysterious, and yet infinitely generated; never the same experience. Every time you play Hytale, it should feel like a new journey, refresh that sense of wonder and exploration. We are very different than other block games; we want to push you to explore, and we will give you the right tools to do it. Artists are now in control of the worlds being created, and I couldn't be more excited about the future. As this is a very high focus for adventure mode, I will be hiring 15 World Designers in the coming months. Starting salary is between 80k and 100k USD. This is a long-term work; we are going to make more than Orbis, we are going to create many worlds in the years to come. We need hundreds of biomes, each with handcrafted prefabs and much more. This is very ambitious work, but rest assured, players will be able to visit some of what is in progress in future updates via the Gateways and other special events!
Gioba@gioba_art

Tried making a floating cliff beach biome the only problem is the dark shadows that the floating islands cast, not sure if there's a solution for that #HytaleModding #Hytale

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