REZ
46 posts

REZ
@rezdotgames
Building the most economically aligned way to distribute games.

The $150 billion mobile gaming economy is silently leaking $25 billion a year in store fees. External web3 payments fix this.

Valve / Steam Founder Gabe Newell on piracy "THE EASIEST WAY TO END PIRACY ISN'T BY USING ANTI-PIRACY TECHNOLOGY. IT'S BY GIVING PEOPLE A SERVICE THAT'S BETTER THAN WHAT THEY'RE GETTING FROM THE PIRATES"

Somebody who calls web3 gaming "dead", definitely has not been attending game nights regularly I see hundreds of gamers showing up every day to attend these game nights across different communities The market might be boring, but this never actually stopped the real web3 gamers 180+ participants joining the same discord VC together to play a web3 game is no joke What do you guys think? Is web3 gaming actually dead?


A Valve designer recently dropped some oadvice for anyone building a game on Steam: “You should make a good game” if you want attention on the platform. There’s no “secret thing you have to know.” The single best move you can make is to focus entirely on creating a genuinely excellent game that players will actually enjoy and talk about. In a platform flooded with thousands of new releases every month, that emphasis on quality is what still drives real organic discovery. Positive reviews, strong player retention, and word-of-mouth spread far more effectively than any short-term marketing gimmick. It’s simple











