tibisoft

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tibisoft

tibisoft

@tibisoft

Hobby indie game developer with #GameMaker, a Father of two. Working on Tinker World: https://t.co/E3JTYIiGk4 https://t.co/sAM0CWwB6K Coding @tinker_world

Hungary Присоединился Eylül 2020
565 Подписки281 Подписчики
tibisoft
tibisoft@tibisoft·
Using #GameMaker as hobby for ~20 years, now we are getting closer to the important milestone: Steam release in March. After 3 years dev in our freetime, scope cut here and there, but I believe the game will cause nice hours to the players who like turn-based oldschool RPGs.
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tibisoft
tibisoft@tibisoft·
@JanOrszulik I was just keep watching like 5 times in a row... wonderful
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tibisoft
tibisoft@tibisoft·
@bmarci7 amazing, want to play! :)
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Marcell Baranyai
Marcell Baranyai@bmarci7·
Not the best quality, but this is the extra track that I never showed and made after Detroit. (Just to make them 20) The track geometry is not optimized yet, so sorry for the crappy frame rate. Hope you still enjoy it. The AI is not that aggressive this time.
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Wrecking Wave
Wrecking Wave@brunuuDev·
Prototype vs Game Here’s a quick video comparing my game’s first prototype to its current state. It’s awesome to see how far it has come! #gamedev #indiedev #gaming #indiegame
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tibisoft
tibisoft@tibisoft·
@cadetbrettbot Thanks, that can be a solition as well. I got a suggestion, there is a simple asset on itch, using depth as variable and check the top instance when you click
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cadetbrettbot
cadetbrettbot@cadetbrettbot·
@tibisoft For my game I use a global popup variable and just say "if !global.pop" on buttons. But for a more complicated game maybe you can use layer_get_all (to find all layers) and instance_deactivate_layer (to block everything on a layer)?
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tibisoft
tibisoft@tibisoft·
What is the best or your method to handle "pop-up" screens (like on the screenshot) and making bottom layer(s) inactive in #gamemaker? As our game Tinker World is becoming more and more complex (relatively :) ), handling such thinks is getting confusing. Thx! #indiegame
tibisoft tweet media
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tibisoft
tibisoft@tibisoft·
Hi everyone, I’ve just added an English version of the TibiSoft site for those who prefer it. You’ll find all my hobby Android and PC apps in English here: tibisoft.hu/index_english.… Hope it’s useful, and I appreciate any feedback! 😊
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tibisoft
tibisoft@tibisoft·
@GameMakerEngine Another fake 3d method, cool! I am going to try it out
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GameMaker
GameMaker@GameMakerEngine·
How do you go 3D in GameMaker? ✨Sprite Stacking ✨
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GameMaker
GameMaker@GameMakerEngine·
Tinkerlands is now in Early Access! We recently chatted with @CodeManuPro about the run up to Early Access on our blog - so it’s amazing to say it’s time to set sail and venture across islands full of danger & mystery. Check it out now on Steam! 🔗 store.steampowered.com/app/2617700/Ti…
Tinkerlands 🦀 Play now on Steam!@PlayTinkerlands

Raise the sails - Tinkerlands is finally OUT! 🦀 There’s no better moment to dive in - get your adventure with 25% discount now! 🥳 store.steampowered.com/app/2617700/Ti…

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tibisoft
tibisoft@tibisoft·
@majidmanzarpour Did you manage to create walking animation when legs are visible and smoothly moving?
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Majid Manzarpour
Majid Manzarpour@majidmanzarpour·
Prompt: "Create a detailed pixel art frame animation for a game, where the final image is divided into multiple sub-images, each serving as a continuous animation keyframe. Design the sequence to depict [a wizard casting a spell: begin with intricate hand motions, then show the wizard conjuring a vibrant fireball, and finally capture the moment of casting the fireball.] Ensure the keyframes transition smoothly and continuously, and include as many frames as possible to achieve a high level of fluidity and detail in the animation." Replace this part with your character + animation description: [a wizard casting a spell: begin with intricate hand motions, then show the wizard conjuring a vibrant fireball, and finally capture the moment of casting the fireball.] Credit to reddit.com/r/aigamedev/co… for the original prompt this was refined from.
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Majid Manzarpour
Majid Manzarpour@majidmanzarpour·
Ok, @OpenAI GPT-4o can generate 2D character animation sprite sheets for your vibe coded video game Prompt below 👇
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tibisoft
tibisoft@tibisoft·
@majidmanzarpour @OpenAI wow, cool, thanks for the prompt suggestion. Now we will have tons of game with wizards :D
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Jan Orszulik
Jan Orszulik@JanOrszulik·
Just some people minding their business, riding the bus on a Sunday evening, completely oblivious to the beginning of an alien invasion about to unfold. #pixeart #indiegame
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