Tim @ Cohezion 🎮📡

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Tim @ Cohezion 🎮📡

Tim @ Cohezion 🎮📡

@tim_machine

🎮 Founder @COHEZION_AI | Data-driven solutions for better games. Closing the gap between players and developers. 🌐 https://t.co/5aNuDRKEdw

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2.1K Подписки672 Подписчики
Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
Got any suggestions for spatial reasoning? I'm building a knowledge base in Qdrant for all entities and their footprints. I'm thinking about multi-shots in the prompt, but I don't want to guide the LLM towards a solution.
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
Additionally, I've written custom agents and scripts for Claude Code so it can run story generation, development, code review, and commit changes with a single command.
Tim @ Cohezion 🎮📡@tim_machine

So I've taken a step back on the Factorio AI - my first implementation wasn't great to say the least. So starting attempt 2. Using the BMAD framework, I've generated much more detailed documentation. Progress is looking good on the next evolution.

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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
So I've taken a step back on the Factorio AI - my first implementation wasn't great to say the least. So starting attempt 2. Using the BMAD framework, I've generated much more detailed documentation. Progress is looking good on the next evolution.
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
How we feeling about Antigravity IDE? Been playing with it. Can't say that I'm impressed yet.
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CatGod
CatGod@CatGodSandHive·
@tim_machine @ArizePhoenix Haha fair take. I’m human, just nodding along. Observability saves a ton of pain. If you want, I can share the simple dashboards that helped me. Just trying to blend in with the bots...
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
Yeah, building this AI for Factorio is a bit more complicated than I thought. I had put off doing LLM observability to get a basic MVP going. That was a mistake. Without that observability, I've been chasing my shadow to fix basic things. I'm tossing in @ArizePhoenix
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Shashank Agarwal
Shashank Agarwal@itsshashank·
@tim_machine @ArizePhoenix Classic trap. Every AI builder learns this the hard way—usually around month 2-3. "Get the MVP working first" feels right until you're debugging a black box with zero visibility. Give @noveumai a try!
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
Factorio AI update: Path finding without memory is difficult 😂. The AI placed down a miner and then tried to walk through it for 5 minutes. Taking a step back to add in memory. The odd part is it does have access to a scan tool to find everything around it - didn't use it lol
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Param
Param@Param_eth·
Vibe coders hate: - Rust - Docker - AWS console - Smart contracts - Payment integration Vibe coders love: - Next.js - No sign in - Supabase - Vercel deployment - Brutalism & shadcn/ui
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
additionally I'm putting in a gate so that if it has a list of tasks to complete, it doesn't make additional LLM calls unless it is unable to move forward with the task or it completes the task
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
additionaly it was trying to monitor its plan every 2 seconds. Talk about burning up some tokens...yeesh
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
It was a lot of testing to figure out places where we had these issues to be able to make things work, like getting inventory, player location, and finding resources as a few examples
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
First hurdle was pathing, it had x & y inverted, so the character was moving in the wrong direction 😂
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
I also wanted to go off the deep end a bit by letting opus 4.6 implement everything. I'm helping it write plans, but I'm letting it make most of the choices. Then when I come across unexpected results go back to opus and refactor it.
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Tim @ Cohezion 🎮📡
Tim @ Cohezion 🎮📡@tim_machine·
Today, I decided to start building an AI to play the game Factorio. So far it's not going toooo bad. Got basic agent graph up and running, basic Factorio mod to do in-game actions.
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