Unity Netcode for GameObjects doesn’t let you control spawn positions through NetworkManager, so I wrote a simple SpawnManager that spawns players at predefined points on OnClientConnected. #unity#netcode
@CODUpdates Request: please confirm whether this is known, add it to your Trello if not, and share which logs/IDs you need (match IDs, timestamps, traceroutes). Priority: investigate tickrate/lag compensation/netcode edge cases and upstream peering. Thanks. #CallOfDuty#netcode#hitreg
@CODUpdates Experiencing consistent server-side desync / hitreg / packet loss across multiple matches (PS5 Pro - EU). Client diagnostics clean (wired, static IP, stable FPS). These issues don’t appear on your Trello - please confirm, investigate and add to the tracker. #CallOfDuty#netcode
Exploramos cómo la librería de Netcode para GameObjects está evolucionando y fusionándose con Dots. ¿Qué significa esto para los desarrolladores? ¡Descúbrelo!
#Unity#Netcode#GameDev#ECS
🗨️ Haz usado NetCode en Unity?