∆zalea 🌺

122.1K posts

∆zalea 🌺 banner
∆zalea 🌺

∆zalea 🌺

@AzaleaDevs

♋ Project Manager + Developer 📲🖥️| × He/They🏳️‍⚧️ | Strange green eyes but it's not a ghost. Fuimos lo que somos y no seríamos de no haber sido.

The Frozen Throne, Cantabria Sumali Mayıs 2011
62 Sinusundan570 Mga Tagasunod
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
@PokeCitas Soy pobre, me dais mucha envidia :( con lo bien que me lo pasé en el de Barna hace 3 años
Español
0
0
0
6
@·
Yo
QST
1
0
0
2.8K
@·
Paso lista para los que nos vamos a juntar en el SPE de Sevilla
Español
5
0
14
7.1K
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Bueno como la gente no sabe cerrar la boca ya me comí tremendo spoiler de Mario Galaxy la película cinematográfica de cine pelicular
Español
0
0
1
30
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Cómo no voy a tener el puto platino del Balatro si me acabo de comprar hace nada el original en el móvil y de la primera baraja he desbloqueado casi todas las dificultades de pozos.
Español
0
0
0
27
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Y así pum pum sumamos
∆zalea 🌺 tweet media
Español
0
0
0
19
∆zalea 🌺 nag-retweet
infidelity
infidelity@infidelity_nes·
Hello everyone! I'd like to announce that I'm revisiting Mega Man II from the NES, to the SNES. Only this time, I'm going to attempt to port this over as a 16-bit port. This will NOT be a copy/paste of Wily Wars from the Mega Drive. There will be 2 choices within the port, which is to play the game as either it's original 8-bit version, or the 16-bit version. The 16-bit version will include multi bg layers, parallax horizontal scrolling, my usual QOL features with the L/R/X/A buttons, and more. I'm hoping to have a true, SPC700 soundtrack to accompany the 16-bit version. That is something i'll figure out at the very end of production. As for the gfx, I may look for an artist, or I may pull gfx from Mega Man VII, or Mega Man X, to match the level themes as best as I can. I am not looking to redraw the sprites, but rather have them shaded more to utilize the extra colors that will be available. As of 3-22-26, I've spent the past week starting from scratch re-porting to the SNES, so that I can write down where every palette request, and vram request takes place. With the 16-bit version, it will be using dedicated CGRAM tables, so there won't be my usual CGRAM swap for the 16-bit version, cause that would be a nightmare. For rom hackers, I will be moving all of the Wily 1-6 level data, out of the first 6 bosses level data locations. This will give the hackers more freedom with level construction, with all 14 stages in Mega Man II. This is mostly geared towards more space for 16x16/32x32 blocks. I am also going to be redoing the OAM software sprite flicker. I've had huge success in Super C with literally eliminating software sprite flicker, and I hope to do the same for Mega Man II (just think of the first scroll in Metal Man's stage with the multiple spiked chains that fall from the ceiling) I feel all of this work, will lead me to finally developing my own custom SNES game, something I've had planned ever since December 2022. I will also have MSU1 available for this port, no longer just limited to the "Random" OST as the only MSU1 option, there will be my traditional multiple OST choices with cover art. I want to thank all of you, for taking such an interest in my work! I am very excited with this project, as of this post, I've got the game running all the way to when you select any of the 8 bosses, and their introductions play. I'm literally going through the porting process with one operation at a time, so that along my journey I can prepare when to load either 8-bit data, or 16-bit data. The rom size will still be 4MB, with Hi-ROM/FastROM. That's all the news for now. Thanks for reading, and let's see how this goes for 2026! 🙂
infidelity tweet media
English
76
181
1.2K
36.1K
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
@NomnomBu En steam te lo puedo hasta regalar o prestar con el plan familiar pero en móvil tenía Apk por ahí, tendría que buscarla esta tarde
Español
0
0
0
6
nomnom bu
nomnom bu@NomnomBu·
@AzaleaDevs Cuando lo tengas piratilla me avisas que lo pruebo mwack
Español
1
0
1
15
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Para platinearme el Balatro antes he tenido que hacer cientas y cientas de horas en Balatro móvil por comodidad, pero han sido en vano por ser en la apk pirata todo porque a Xiaomi no liberaban la aplicación por vete tú a saber qué... Hoy es el día en que va a caer, está liberado
∆zalea 🌺 tweet media
Español
2
0
0
54
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
tenía un cupón de 3 euros, me ha salido a 4 euros, éxito.
Español
0
0
0
19
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Me voy a cortar el prepu
Español
0
0
0
28
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Por no mencionar que físicamente es el peor mes con diferencia después de la calma que tuve hace una semana.
Español
0
0
0
23
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Mes cojonudo, reducciones de plantilla, trabajos a entregar en tiempo record, salarios de mierda, malas contestaciones, compañeros que no hacen un puto huevo... Vamos allaaaa
Español
0
0
1
40
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Mañana a trabajar y empezar el puto sprint final, verás qué risas.
Español
0
0
0
25
∆zalea 🌺 nag-retweet
Guinxu
Guinxu@guinxu·
¡Nuevo vídeo! Los juegos retro COPIABAN texturas de catálogos 👀 youtu.be/d1IqyAgsoog
YouTube video
YouTube
Guinxu tweet media
Español
15
25
1K
132.7K
∆zalea 🌺
∆zalea 🌺@AzaleaDevs·
Me tirará el crimson desert?
Español
0
0
0
41
@·
feeling ugly today will delete later
 tweet media
English
3
0
14
157