Cripto Notitia

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Cripto Notitia

Cripto Notitia

@CriptoNotitia

Sumali Şubat 2021
82 Sinusundan135 Mga Tagasunod
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Designing the World of Sands of Avalon For us, the world isn’t just where the game happens — it’s part of the experience. From ancient desert ruins to dark forests and distant islands, every region is built to feel unique and worth exploring. We’re just getting started. More ↓ chronyxstudios.com/devlog/world-m…
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Enemy behaviour shouldn’t be predictable. We’ve redesigned encounters so enemies react based on factions and player actions: • Some ignore you • Some observe • Some attack And once you act, the world reacts. "The world should react to the player, not just exist around them." Devlog: chronyxstudios.com/devlog/enemy-b…
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Our custom dungeon generator system: We generate dungeons using seeds + rules instead of building everything manually. → Same seed = reproducible dungeon → Different seed = new layout instantly → Rules control rooms, enemies, loot, and progression This lets us scale content fast while keeping structure and quality. A good dungeon isn’t built once — it evolves. Devlog: chronyxstudios.com/devlog/procedu…
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Worldbuilding is where everything starts. We’ve been working on the starting area environment for SOA, focusing on atmosphere, scale, and immersion from the very first moment players enter the game. This is more than just visuals — it’s about setting the tone for the entire experience. Full devlog 👇 chronyxstudios.com/devlog/startin…
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Dev Update – Sorceress Spell System We’ve been working on the Sorceress spell system built with Unreal Engine’s Gameplay Ability System. ✨ Projectile spells 💥 Area attacks 🌪 Battlefield control All abilities are fully multiplayer replicated, so casting, effects, and damage sync correctly across all players. Full devlog: chronyxstudios.com/devlog/sorcere…
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Dev Update – Ability System We’ve implemented our new ability system using Unreal Engine’s Gameplay Ability System. Each class now has unique abilities: ⚔️ Melee – close combat 🏹 Archers – precision ranged attacks ✨ Mages – spell-based abilities The system is now fully multiplayer replicated, meaning abilities sync correctly across all players. More details in the devlog: chronyxstudios.com/devlog/gas-abi…
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Dev Update: Chronyx Game Launcher We’re building our own game launcher to manage downloads, updates, and future titles across the Chronyx ecosystem. Still early, but it gives us much more control over how we deliver builds and content to players. Full devlog ↓ chronyxstudios.com/devlog/chronyx…
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Blockchain Game Alliance
Blockchain Game Alliance@BGameAlliance·
The @BGameAlliance is proud to welcome @ChronyxStudios as our newest member! Chronyx Studios is an independent game development studio building immersive multiplayer action RPG experiences and competitive titles powered by scalable Unreal Engine technology. Check out their work: chronyxstudios.com
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Steam Fest Update 🚀 Our Alpha will be available to the public on March 1–2. Players will explore a 2x2 km open world featuring: • Exploration & questing • Improved combat • Faction warfare • Reactive NPC dialogue First step into the world of Sands of Avalon. See you at Steam Fest.
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Dev Update — Factions & AI Our faction system is coming online. Groups can now be friendly or hostile, fighting on sight or defending territory based on relationships — fully behaviour-driven, no scripted events.
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Dev Update: NPC Dialogue System 🎙️ We’ve been working on making the world feel more alive. NPCs now react when you approach, respect combat state, and use cooldown-based voice lines so they don’t spam or overlap. Guards actually notice you and comment on your presence — no more silent statues.
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Dev Update: Building Castles the Modular Way 🏰 Today we want to share a bit of our environment pipeline and how we’re building castles, fortresses, and defensive structures inside Sands of Avalon. 🧵👇
⚜️ Chronyx Studios ⚜️ tweet media⚜️ Chronyx Studios ⚜️ tweet media⚜️ Chronyx Studios ⚜️ tweet media
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Quick dev update ⚔️ We’ve been reworking combat + movement. Truth is — we went back to the drawing board a few times. It looked fine, but it didn’t feel right.
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
World Event System (SOA)– Development Update We’ve successfully implemented a fully dynamic world event system within the open world. A thread:
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
We keep building… Our game will be playable during Steam Fest from Feb 23 → Mar 2. See you on Steam ⚔️
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⚜️ Chronyx Studios ⚜️
⚜️ Chronyx Studios ⚜️@ChronyxStudios·
Today marks a major milestone for us. We’re officially rebranding our studio to Chronyx Studios. As our vision has grown, it became clear we needed a brand that could scale with it. Something more general, more flexible, and not locked into a single theme or aesthetic. A thread 👇:
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