Rob Kinder
5.2K posts

Rob Kinder
@DocRobotnik
Head of Consumer @reincubate. Former Board Director at @uk_ie; ex @Codemasters, @Jagex, @PayloadStudios
UK Sumali Şubat 2009
493 Sinusundan588 Mga Tagasunod

@podopriguez If you have a good-enough PC, you really should try and play it with path tracing enabled. It's an enormous improvement on an already lovely looking game.
I would still play with a controller though
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@AlexRoseGames The Nightmare Before Christmas
Home Alone
Muppets Christmas Carol
Jingle All the Way
Miracle on 34th St
How the Grinch Stole Christmas
And of course, Die Hard
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@Alistair_McF Congratulations Alistair - stunning job you guys are doing
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@James_Batchelor Yep, my Xbox gameplay was dominated by Hogwarts Legacy and Disney Dreamlight Valley, and as great as those games are, I cannot lay claim to the many, many hours that went into them :)
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@Alistair_McF Great work Alistair - you and the team continue to outdo yourselves 👏
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Back-to-back! Rust recently saw its strongest November wipe day on record after nearly 11 years of development, 183k peak, 533k unique players. 💪
November 2024 182,603
November 2023 137,752
November 2022 133,364
November 2021 120,659
November 2020 101,365
November 2019 74,292
November 2018 70,969
November 2017 57,223
November 2016 47,571
November 2015 26,697
November 2014 12,062
Alistair McFarlane@Alistair_McF
After nearly 11 years of continuous development, Rust saw its strongest October wipe day on record, 160k peak, 420k+ unique active players. 💪 rust.facepunch.com/news/world_upd…
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@mikeBithell Congrats to you and your team, Mike - this looks fantastic! Visuals, gameplay, music, VO - all top tier
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@SpiltMilkStudio Really excited for you and the team. This looks great!
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We’re finally ready to announce Trash Goblin’s Early Access RELEASE DATE! 🥳
Get your calendars ready! With new characters, quests & trinkets, there is SO much to explore! If you’re just as excited as we are, make sure to wishlist on Steam! 💚 #TrashGoblinGame #CozyGames
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@johnfvega85 Really looking forward to this - has looked incredible from day one
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Few games are only pitched to one publisher, and almost all publishers have passed on hit games.
You'll rarely hear about what might have been, but it happens all the time.
Nobody can see the future, and these are both examples of huge risks that could easily not have worked.
Eurogamer@eurogamer
"I've made some of the worst game choice decisions," says Xbox boss Phil Spencer eurogamer.net/ive-made-some-…
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