88.

173 posts

88. banner
88.

88.

@EightyEightDot

Sumali Aralık 2012
17 Sinusundan359 Mga Tagasunod
A LENDA
A LENDA@Alenda641725A·
@traddsphotos @TheDivisionGame I think is not a matchmaking problem... No one wants to be the party leader, turning hard to find any escalation match.
English
2
0
0
101
Tom Clancy's The Division
Tom Clancy's The Division@TheDivisionGame·
To improve stability and reduce crashes, we'll be taking the servers down for an unscheduled maintenance today, at 6:00 PM CEST, 12:00 PM EDT, 9:00 AM PDT. 🕗 Estimated downtime is 3.5 hours. We will share an update once servers are back online.
Tom Clancy's The Division tweet media
English
352
110
577
198.7K
88.
88.@EightyEightDot·
@Habbo badge placement is awfull. Still need the 2x3 position, because of some of badge series that are linked together.
English
1
0
3
220
Habbo
Habbo@Habbo·
🎨 𝗔𝘃𝗮𝘁𝗮𝗿 𝗣𝗿𝗼𝗳𝗶𝗹𝗲 𝗥𝗲𝗱𝗲𝘀𝗶𝗴𝗻 We got a bunch of feedback and we’ve made some changes. This redesign is more modern, better customised, and features all the key things you want to see on your profile. (WIP)
Habbo tweet media
English
24
12
66
17K
Habbo
Habbo@Habbo·
🔧 𝗛𝗮𝗯𝗯𝗼 𝗱𝗲𝘃 𝘂𝗽𝗱𝗮𝘁𝗲 Here’s what we’ve been working on under the hood: ⦿ New login & registration flow ⦿ Avatar editor QoL ⦿ Habbicons ⦿ Better Collectibles tools for CX ⦿ Avatar profile window redesign ⦿ Collectibles pets – fixed already 🧵⬇️
Habbo tweet media
English
20
28
100
14.8K
toxicwave
toxicwave@toxicwave_eth·
I want to talk about something that’s been bothering me for a long time: Habbo’s double standards. On the .COM hotel, games like lucky step, gacha style games, and even what can clearly be considered gambling have been allowed for a long time. @habbo #habbo
English
1
2
19
2.8K
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo Yeah, but that was exactly the issue in my case. It was still my job, how I paid my bills and I wasn’t really allowed to communicate anything. So from the outside it might have looked like I wasn’t engaging or passing things on, but in reality I just couldn’t.
English
0
0
0
37
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo That’s probably also why a lot of players feel disconnected from modern Habbo now. Back in the older era, monetization existed too, but it felt like it supported the game. Now it sometimes feels like the game exists mainly to support monetization.
English
2
0
1
48
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo Yeah, I already thought so. That’s why I don’t really blame individual developers anymore. When you consistently see passionate staff slowly disengaging over time, it starts to feel more like a structural or company-direction issue rather than ppl just “not caring” out of nowhere
English
1
0
0
26
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo At some point it starts to feel like there’s probably a bigger issue internally, like ideas get shut down, ignored, or buried by higher ups. cuz it can’t just be a coincidence that so many ppl come in motivated and gradually become quieter and more disconnected from the community
English
2
0
0
67
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo One thing I’ve noticed over the years is that new developers often join with a lot of excitement, passion, and engagement with the community, but over time that slowly fades away. It happens so consistently that it’s hard to believe it’s just random or purely personal.
English
1
0
0
24
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo So I don’t think the issue is “too much Wired,” it’s more that Sulake hasn’t really built enough around it. Wired should enhance the game, not be the only thing that feels innovative anymore.
English
0
0
0
21
88.
88.@EightyEightDot·
@HabboTea @officialzynski @sirjonasxx @toxicwave_eth @Habbo At some point players want actual official experiences again new game modes, events, systems, and ideas coming directly from Habbo itself instead of relying entirely on users to create the fun.
English
3
0
1
75