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Evro
313 posts


@tetrathom5005 @itscmpbllsupcan Someone posted the image to TikTok thinking it was actually Brandon
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tiktok found this tweet oh fuck oh shit oh fuck
legit stress level zero leaks@itscmpbllsupcan
SLZ NEWS: BrandonJLa spotted at Auburn Baseball game not working on Marrow 2
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Merry Christmas everyone! I couldn't possibly imagine this account growing so big in such a short amount of time. You guys are all amazing and we all love you. 💕
Make sure to throw lots of peanuts at @jfwong this Christmas season!

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@sorlana_ My favorite is “this is not a tech demo”, it reminded me of ambient travel and I was confused if I had wrote it or not haha great stuff
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@BrandonJLa Are these "Core Features" more engine based and under the hood like Patch 4? Or are they more like Rigmanager changes to make gameplay better?
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@itscmpbllsupcan What a great gift to the community! I am so grateful for this occasion, here's to another 3 years of patch 6!!!
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@BrandonJLa @Minibattle_Lop @BrandonJLa any chance we get something on the 29th?(bonelabs anniversary)
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@BrandonJLa Cannot wait for this tech to be in consumer headsets. I can’t count the number of times I’ve been in fusion and someone ducks behind my fov, then I just completely lose them for a second.
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Wide FOV will become essential when paired with fully realized in game body’s. Once integrated into gameplay and physically simulated, it’s essential to see your limbs and torso in your periphery to maintain proprioception. uploadvr.com/meta-boba-3-pr…
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@sealters1 @BrandonJLa Brandon said on discord that they are going to condense them into a single pallet called the Bonelot that will be in both games, so they'd have the same barcode in both games.
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@BrandonJLa Very curious what this is gonna mean for the asset warehouse. Will bonelab spawnables be in boneworks and vice verca?
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The goal is that mods are compatible between games, one mod.io/g/bonelab page for Marrow 2, hence the standard barrier to entry. Yes, this is crazy and time consuming to develop, it will be worth it.
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