Naka-pin na Tweet
Yuyu
5.5K posts

Yuyu
@FinalXenoMaster
22 • 🤍@GimbyXC🤍 • passionate about video games • i enjoy video game news • i love JRPGs and video game music • Nintendo/PS5/Square Enix
Orlando, FL Sumali Aralık 2020
484 Sinusundan716 Mga Tagasunod

This is the reason why FF7Remake is in my top 10 favorite video games of all time. The voice acting sold it for me at age 16. Still does to this day.
Spy-D‼️|@_SpyDtroid_
God Barret’s voice actor had bills to pay in FF7 Remake this is gut wrenching to listen to 😭💔
English
Yuyu nag-retweet

Brother it’s all Peter could afford
Axel🦇@AxelTalksFilm
i wish they'd collab with GOOD pizza chains but this is just so peak
English


@FinalXenoMaster You can do it, brother! If I could beat OG 4 times, you can complete your journey too! Keep your chin up! 💪🏻😁
English
Yuyu nag-retweet
Yuyu nag-retweet
Yuyu nag-retweet

Nintendo Switch Sports Resort confirms 100 Pin Bowling, here’s a first look nintendoeverything.com/nintendo-switc…

English
Yuyu nag-retweet
Yuyu nag-retweet
Yuyu nag-retweet

Naoki Hamaguchi says they stuck with Unreal Engine 4 instead of switching to UE5 for FF7 Revelation so that they could release the game a lot sooner!
“But simply, for this series, considering a business perspective and a player perspective, I believe that getting the game out as quickly as possible is the best thing to do.
We had already worked with and customized UE4 for the remake series, so we decided delivering the game quickly to players with a workflow that we were used to was best, rather than resetting everything to restart with UE5, build everything again and extend the development time.”
Quite early on I told the team, ‘This time we will continue with UE4, and we won’t debate that.’”
“I anticipated people saying things like ‘They added this new feature, are we not able to use it?’. So because of that, from very early on we decided to stay with UE4 and not get confused along the way.
I think now that was the correct decision. Of course, we have made and extended engines as a team, so with UE4 if we faced problems, we could alter it ourselves.”
“You often hear of something called Nanite when discussing UE5, but when we made Rebirth we made our own rendering system that was basically the same as Nanite, so we were able to have a comparable quality to UE5. As a development team we’ve made lots of AAA games up until now, so I hope players can place their trust in us.”
nintendoeverything.com/square-enix-ex…


English

@fortmadeofbrass I’ve actually watched an hour and a half video on the story of OG FF7, Crisis Core, and I’ve watched advent children in theaters. But to TRULY enjoy each game, I’ve dedicated myself to play everything and replay remake and rebirth
English

@FinalXenoMaster Oh damn do you have a ton of spoilers for the full story?
English
Yuyu nag-retweet





















