Gamer_Doggo | inactive

55.7K posts

Gamer_Doggo | inactive

Gamer_Doggo | inactive

@GDoggo2

https://t.co/lQn2ry2nEn I'm the gal that runs @that_friday art in pfp and banner by https://t.co/pgZ37FtyUK

🏳️‍⚧️ She/It Sumali Mayıs 2021
1.2K Sinusundan414 Mga Tagasunod
Gamer_Doggo | inactive nag-retweet
LIMINAL 🪓🌸
LIMINAL 🪓🌸@KING_LIMINAXE·
reminder: you do not need glitch to have a wonderful indie series
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Gamer_Doggo | inactive nag-retweet
LateNightGaming
LateNightGaming@LateNightHalo·
Another small nitpick-The animation direction isnt even consistent with how the Grunts hold themselves in-game? Like, dude. I can see the Mocap suit. Why you standing like a Human with Hulk Gloves on his hands?
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Rebs Gaming@Mr_Rebs_

A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn: “It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had: -A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture -Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?) -A quick gag of the grunts running scared We now have a bloated 30-second cinematic of: -A more constrained establishing shot. -Doorway framing, a cinematic language of its own not appropriate for a scene like this -Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long? -A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this -Inappropriate for Halo, an enemy, and for a character who you cant even see the face of. -The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might. You're remaking a game. You know the space. You know the story. You should know the intent.”

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Gamer_Doggo | inactive nag-retweet
Halo Doom Official
Halo Doom Official@doom_halo·
The reason why there's such a huge flow of "negativity" amongst halo fans and Campaign evolved isn't just that they're remastering CE again. It's more detailed than that. Needless changes to art style mechanics, and hand holding that wasn't needed in the original. People are criticizing the remake, and nitpicking at these fine details because they're asking the developers to justify the existence of this remake. It's even rumored that the new Xbox CEO tried to can the remake early on. Likely because she saw no real justification for it existing. The biggest thing that people complain about with this remake is the art style changes. CEA as much of a shitty remaster as it was, at least tried to maintain consistency with CE. And you can even see comparisons between the 3 different remakes how CEA blows campaign evolved out of the water. Sure it adds needless details, but you can still recognize it as a structure from Combat Evolved. But both newer versions suffer from the same problem. Lack of restraint with lighting, needless changes, and lack of good contrast between enemies and the environment. Realism for the sake of realism even if it damages game play. Then there's the reuse of infinite enemies. While I personally have no issue with the use of infinite elites, an upscaled halo 2 elite would have done better. Then there's the grunts. At the very least, they could have upscaled Reach grunt models, and given them CE Esque addons like masks and back tanks. I was able to knock something like that out in 2 hours. Surely devs with billions of dollars and degrees in game dev can do the same. Then there's the sound scape. It's inconsistent, and lacks the soul of the original. Sometimes they'll use Bungie era sounds, other times they won't. But when they do this wishy washy approach to the sound design it makes the soundscape feel incomplete. They spend god knows how much on this sound design and what for? Just for people to say it sucks, and it doesn't sound like a halo weapon. You would be saving so much money just engineering over the og halo sounds to start with. With that said, we have Campaign Evolved, and we have the OG more accessible than ever thanks to the MCC and Halo insurrection a brand new fork of Halo Custom edition with multiplayer, fire fight, and customization. TL;DR: The remake won't be perfect, and we can't expect corpos and their devs to do anything right anymore. All we can do is enjoy it for what it is (or don't) and let it fade into obscurity. Meanwhile, there's many different ways to experience Halo CE. some of them being objectively better than campaign evolved. Relevant Links: x.com/doom_halo/stat… x.com/doom_halo/stat… discord.shadowmods.net
Halo Doom Official@doom_halo

These edits were surprisingly easy.

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Gamer_Doggo | inactive nag-retweet
Rebs Gaming
Rebs Gaming@Mr_Rebs_·
A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn: “It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had: -A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture -Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?) -A quick gag of the grunts running scared We now have a bloated 30-second cinematic of: -A more constrained establishing shot. -Doorway framing, a cinematic language of its own not appropriate for a scene like this -Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long? -A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this -Inappropriate for Halo, an enemy, and for a character who you cant even see the face of. -The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might. You're remaking a game. You know the space. You know the story. You should know the intent.”
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Gamer_Doggo | inactive nag-retweet
Billy Cobb
Billy Cobb@COBBTIMUS_PRIME·
If they don’t do this scene justice in the Halo CE remake I’m not buying it
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Gamer_Doggo | inactive nag-retweet
Gamer_Doggo | inactive nag-retweet
Rube M
Rube M@art_rube·
regardless of how CEA pitched itself it should simply be judged as the product it IS, same as the new remake. i dont see how its not trying to overwrite the original at least to some extent, regardless of if im a fan of it or not. If it wasnt, MCC would be on Playstation
LateNightGaming@LateNightHalo

What I think works for the remake is it does enough new to justify its existence in a way that I dont think CEA did which was just an ugly makeover of the original. It doesnt feel like "the definitive CE" in the way CEA tried to pitch itself as. It feels like an alternate take

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Gamer_Doggo | inactive nag-retweet
Starz (Comms Closed)
What if 5 AM at Freddy's was animated (kinda) like an old sfm animation? Still working on it, but I thought I might show it off!
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Gamer_Doggo | inactive nag-retweet
Henry Badger 👽 (Voice Acting commissions OPEN!!!)
My issues with overwatch female hero design would be solved if they made a female hero or two like how they make male tank heros People are mad at me for calling out modern overwatch hero design when all we want is more unique silhouettes in our game bruh
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