Ince
3.1K posts


Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running. No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested. The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this. Time to cook. Reply if you're in.

Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running. No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested. The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this. Time to cook. Reply if you're in.


Someone should set up a community-funded Fable run with a prompt like: "/loop until you've created a GTA-VI-caliber open-world game with a quality and scope surpassing what is shown in the initial trailers" Happy to write the prompt if someone organizes this!









Shipped. Single chain deploys are now available on every chain on multipad.fun!




