Josh

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Josh

Josh

@JoshDev0

wearer of many hats at @LiquidLaunchHL

Web3 Sumali Nisan 2018
558 Sinusundan2.2K Mga Tagasunod
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Josh
Josh@JoshDev0·
Hyperliquid changed my life
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ً@0xcoinn·
i have an idea... hyperliquid trenches.
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Josh
Josh@JoshDev0·
- people min maxing their claude.md files <<< - fucking with your co-workers by leveraging claude.md files >>>
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Josh
Josh@JoshDev0·
@AzFlin Literally. Gatekeep this shit twin 😂🤞
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AzFlin 🌎
AzFlin 🌎@AzFlin·
There’s an arbitrage rn where developing video games has become 100x easier But no1 has really caught onto it yet
GIF
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Josh
Josh@JoshDev0·
@AzFlin Should be command v but try any v combination 😂
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AzFlin 🌎
AzFlin 🌎@AzFlin·
patiently awaiting the day you'll be able to paste images into claude code from your clipboard that will be a good day
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louis, cy
louis, cy@rightclcksaveas·
swipe left to ignore or right to enter a trade setup, powered by @hyperliquidx good progress this weekend, will be back on it next friday what i wanted to show with this series of tweets is: - with ideas - a claude code subscription ($20/month) - 2 days per week (weekend) - builder fees (hyperliquid or others) thats enough to launch your first defi project, generate revenue and build something people can use/play with we’re at a point where there are no more excuses build, have fun and ship if you need help, ask
louis, cy@rightclcksaveas

if you’ve ever: - used tinder and traded perps - traded perps but never used tinder - used tinder but never traded perps drop your telegram @ below or send dm

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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Got introduced to @bezihq , an AI code assistant specialised for Unity by @julianparc and after dabbling with it for a day, I am really impressed with how good it is for vibe coding on the Unity Game Engine. Bezi early impressions: - Bezi works direcly on Unity with a Plugin, this means that I don't need a Unity MCP - Because Bezi is built for Unity, the success rate of feature implementations is visibly higher than general coding models - It was able to integrate Unity store assets like a Weather system to this game pretty seamlessly - I was able to add a fishing database, lighting and weather systems into this game fairly quickly I'm very impressed with the results with Bezi so far. I feel that vibe coding a full indie game on Unity and releasing it on Steam, Mobile and Web is within reach. This also validates one thing that I have been suspecting: A specialised model designed for a specific use case can perform better than a general model at the particular domain. Very exciting!
Danny Limanseta@DannyLimanseta

I used Cursor to vibe code a simple fishing game prototype on the Unity Engine. Here's my learnings: - I did not use any Unity MCP for this. The game was built entirely by Cursor models (Sonnet 4.6 for execution and Opus 4.6 for planning) - The model was able to set up the game, getting the basic game mechanics working fairly quickly - I had to use the Unity Game Editor UI to attach components to the in-game objects manually, but it was quite easy to follow the instructions given by the Cursor model - Unity Editor is huge and slow! Compared to Godot, I find the UI really clunky I feel tired looking at it - Unity Assets Marketplace is amazing, there are so many amazing art assets there (like the ones I am using for this game). This is probably the biggest strength of Unity. - I had some issues with restoring checkpoints, probably because of how Unity Game Editor UI being really clunky and I had to manually adjust things in the Editor, which the model doesnt have knowledge of Overall, the results turn out pretty decent, but it was a rather frustrating experience, especially when I had to debug issues or rollback changes. I'll explore more vibe coding on Unity but for now, I think I prefer Godot as a game engine. I just wish there is a Godot Asset Marketplace!

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Josh nag-retweet
LiquidLabs
LiquidLabs@LiquidLaunchHL·
Short. Precise. Clear. -LiquidSwap: Precise swaps with 0 fees. -LiquidLaunch: Create tokens and earn from trading fees. -LiquidCore: Better execution than 99% of AMMs for builders. Stay Liquid.
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trade.xyz
trade.xyz@tradexyz·
S&P Dow Jones Indices and trade[XYZ] have joined forces to launch the first official S&P 500 perpetual contract, available exclusively on Hyperliquid. For 69 years, the S&P 500 has been a defining reference point for global finance. Until now, access to that benchmark has been shaped by market hours, intermediaries, and geography. Today, that changes. The S&P 500 perp is now available 24/7/365, anchored by the official index data required for deep liquidity and institutional confidence at scale.  SPDJI helped define modern indexing. They are stewards of an iconic benchmark, the standard against which portfolios across the globe are measured. We are honored to bring that legacy on-chain. Trade[XYZ] is bringing the world's most iconic assets towards a future of global, continuous markets — a future powered by Hyperliquid.
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LiquidLabs
LiquidLabs@LiquidLaunchHL·
Wall Street is no longer closed on weekends. S&P 500 is officially licensed and trading 24/7 on @HyperliquidX Price per token — Growing Open Interest — Growing Tech — Institutional Grade Hyperliquid — Dominating The bridge between DeFi and TradFi is finally built
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kintsugiyama
kintsugiyama@kintsugiyama·
We've had a ton of requests for another stream, so Jeff Kaplan and Tim Ford will be doing another livestream this Saturday, March 21 at 10AM PT. We'd love to see you there YouTube: @kintsugiyama" target="_blank" rel="nofollow noopener">youtube.com/@kintsugiyama Twitch: twitch.tv/kintsugiyama
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Hyperliquid
Hyperliquid@HyperliquidX·
Over the past 2 weeks, RWA trading on Hyperliquid has repeatedly broken records, surpassing $1.3B in open interest and $1.4B in weekend volume. When traditional markets are closed, Hyperliquid is the premier venue for 24/7 price discovery on oil, metals, indices, and other essential assets. This is an important step towards housing all of finance.
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LiquidLabs
LiquidLabs@LiquidLaunchHL·
0% fees on all swaps live now on LiquidSwap. Every pair, every swap, every token on Hyperliquid. The best available liquidity on Hyperliquid and 100% of it yours
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Tobias Reisner
Tobias Reisner@reisnertobias·
One video to cover all the Hyperliquid Basics [v2] WHAT’S HYPERLIQUID? [01:00] HYPERCORE [02:21] USD / EURO to Hyperliquid [08:46] HYPER EVM [12:13] HYPER EVM TOKENS [18:33] BUYBACK | BURN [19:51] Builder Codes and Their Impact on Hyperliquid [26:52] HIP-3 [35:58] Future of HIP3: Financializing New Assets [45:05] HIP-4 [49:40] HYPE TOKEN & Public Vehicles [51:19] TOOLS & RESEARCH [53:58] CRITICS & FUD [58:40]
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Josh
Josh@JoshDev0·
@gregpr07 Literally the reason I became a programmer
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Gregor Zunic
Gregor Zunic@gregpr07·
Minecraft was the greatest CS education ever made. And nobody planned it that way. At 12 I was obsessed. Wanted my own servers. So I learned Bukkit, Java plugins, basic networking, Linux deployment. Built worlds that only exist in my mind but still feel completely real. I broke wifi routers and fixed them. Broke Windows configs and fixed them. Tinkering, breaking stuff, and fixing it later is how we learn stuff best when we are kids. What is the Minecraft for the new generation?
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