Kiko.dev
33 posts

Kiko.dev nag-retweet

Oh, hello #TeaseYaGame
An action-adventure & rpg game mixing Ghost of Tsushima x God of War combat with Path of Exile style world and controls
– Singleplayer & story driven
– One to many encounters with tactical enemy AI
– Dark fantasy world with a grounded, gritty tone
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@HowlcraftGames Im also trying to figure this out .
It feels like there’s just an overwhelming amount of content now, that even great work gets buried.
IMO luck, timing and already having a following on another platform play a huge part.
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So good
Anime Art Direction@Anime_ArtDir
The source for Hirata's quote is Stefan Riekeles' (@ reallyriekeles) "Anime Architecture" book (available for purchase in e.g. Amazon). Official site for the book: #publications" target="_blank" rel="nofollow noopener">anime-architecture.org/#publications
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Good morning! What's everybody working on today?
Today I am implementing the Flour Mill utility (and recipes), and fixing a HUGE amount of little bugs reported through the first few days of Early Access
#indiedev #indiegamedev #gamedev #godot #roguelike #devlog
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Looks fun just to run around there
Ghislain Girardot@GhislainGir
2019 God of War's Dual Depth implementation. I still have a few issues to solve 🤔 CPU Performance is 💩because Niagara's RigidMeshCollision interface lack a much needed rasterizing function, so I had to re-implement it from scratch in BPs for this proof of concept😅
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I'm in Love with this popping Animation
#gamedev #devlog #indiedev #gamedevelopment #development #puzzle
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Quick in game testing. Looks like some z-fighting is going on with the decal layers (but that a tomorrow problem; as is reinstalling OBS.) #godot #aseprite #crocotile3d
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