Jens Andersson

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Jens Andersson

Jens Andersson

@Llerd

Level 19 multi-class gamedev who likes to build stuff. Credits: Riddick EFBB, The Darkness, Yoku's Island Express, Colors!, Indy Great Circle and now (redacted)

Stockholm, Sweden Sumali Nisan 2009
268 Sinusundan1.2K Mga Tagasunod
Jens Andersson
Jens Andersson@Llerd·
5 months using code agents: - The early frustration is gone. - I now intuitively where Claude will do well, and what to do myself. - Some days I don't use it at all. Others, I run 3 concurrent sessions. - Full automation is the now the frontier. Still discovering the ceiling.
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Jens Andersson
Jens Andersson@Llerd·
@Knastrarn Ah. This brings me back to the discussion around my irrational dislike for traditional keys in Yoku. :)
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Jens Andersson
Jens Andersson@Llerd·
Old friend at Breda University of Applied Sciences. I had the honor of doing an impromptu guest lecture for some of their game dev students.
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Jens Andersson
Jens Andersson@Llerd·
Friends in Amsterdam. Workation here this week!
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Jens Andersson
Jens Andersson@Llerd·
Old friends at Hazelight office!
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Jens Andersson
Jens Andersson@Llerd·
Result of 3 months using code agents: - Went over the "hump" a few weeks ago - Starting to see accelerating returns - This thanks to session setup docs containing the "right" info - And developing good intuition of what's easy/hard for agents Probably at 2-3x efficiency now.
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Utah teapot 🫖
Utah teapot 🫖@SkyeSharkie·
testing mirrors in project genie, they definitely don't work correctly, but the results are funny
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Justin Ryan ᯅ
Justin Ryan ᯅ@justinryanio·
AirDraw on Apple Vision Pro is incredible when you toggle on physics. Being able to interact with your 3D drawings makes them feel like they are actually in your room.
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Jens Andersson
Jens Andersson@Llerd·
Result of 2 months using code agents: - Marginally more code produced - More advanced solutions feel within scope - Overall progress 50% slower, because I choose to go for those solutions. Will likely pay off? - I miss coding “in the zone” But I think I'm getting better...
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Jens Andersson
Jens Andersson@Llerd·
Hollow Knight: Silksong, 60h Fatigue prevented 100%-ing, but still happy to have experienced this incredible game. It proved me wrong on boss fights – In Silksong I love them. Like in the best action animes, you enter a state of dance-like flow. Magnificent use of mastery.
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Kaplan
Kaplan@Kappische·
@Llerd AI mirror: Mirror mirror on the wall, tell me who is the fairest of them all? The applies beautify filter on your face :p
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Kaplan@Kappische·
CES starts next week. Are you hyped for mandatory always online fridge, microwave, dishwasher and washing machine??
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Andy Robinson
Andy Robinson@Andy_VGC·
Netflix has agreed a deal to acquire the film and streaming business of Warner Bros Discovery, which also includes game developers behind Mortal Kombat and Hogwarts Legacy. videogameschronicle.com/news/netflix-h…
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Jens Andersson
Jens Andersson@Llerd·
Clair Obscur: Expedition 33, 13h Wanted this one posted ahead of TGA. Really wonderful game – looks/sounds amazing and a fantastic take on the classic turn-based JRPG combat (normally not a fan). Very very good. My only complaint was some awkward dialog.
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Jens Andersson
Jens Andersson@Llerd·
Keeper, 2h I’ve never played as a Lighthouse (!) before. Wandering through spectacular visuals with some light puzzles have never been this weird. Huge congrats to on the release to my great friends @p1xelcoder, @Snof, and everyone else at Double Fine!
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Jens Andersson
Jens Andersson@Llerd·
V Rising, 80h to defeating Dracula I played this fantastically designed co-op combat/survival/base-builder with my kids in a self-hosted game. Borrows the great bosses-gate-progress from Valheim (also borrowed?), but with cleaner progression. Great combat and fun exploration.
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Linus Larsson | Silver Pines
FIND EDDIE VELVET Announcement Trailer for our Survival Horror Metroidvania Silver Pines, Releasing 2026
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Matt Leone
Matt Leone@LattMeone·
Hi! If you’re wondering where to find me, I’ve started a new website. It’s called Design Room, and it specializes in games industry oral histories like the Street Fighter 2 and Final Fantasy 7 ones I did at Polygon. See more here: designroom.site
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