Pilestedt
2.5K posts

Pilestedt
@Pilestedt
CCO @ Arrowhead & Helldivers 2 Creative Director. forging bonds of friendship through games. A game for everyone is a game for no one. This is my private acc.
Stockholm, Sweden Sumali Ekim 2009
174 Sinusundan166.4K Mga Tagasunod

The Cyborgs return - a moment we've been longing for since before launch!
Jump in, and take the fight to the terrorist home planet of Cyberstan!
youtu.be/xzxwfxpPPS8?si…

YouTube
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While I appreciate the sentiment, and agree with the statements, few things makes me as worried as politicians trying to help.
sverigesradio.se/artikel/partie…
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@Red_Emrald Well... the entire point of the game is that you are a human in armor, with access to a rediq amount of firepower and a cape.
When you say one-sided, what do you mean? 🤔
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@Pilestedt One sided realism and grunt fantasy is awful design and crutches. If it were an actual grunt fantasy we'd be playing as the seaf. The realism rarely every applies to the enemys yet is heavily enforced on us.
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@Pilestedt The game has two different resolution settings, one for UI resolution and one for render resolution (assuming the render mode is set to native). Changing the current resolution changes both but only saves one, so you are forced to restart your game if you want to be able to read.
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@Solidus_RaKa No worries!
We just want to keep the soul of Helldivers intact - it is never intended to make the game experience worse.
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@Coffee_Gr3mlin @Solidus_RaKa Agree with this. Consistency is key. And also, it should always be in the interest of making the game more enjoyable.
Most of the time, this is based on the disdain of bullet sponges or higher difficulty that changes enemy health etc. without acknowledging why.
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@Pilestedt @Solidus_RaKa If you were guys were more constent id be on your side. But the realism stuff is a net negative imo.
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Yep, agree with that. Fun fact, in devemopment it was called "plot armor" as a reference to the game vision that there's no plot armor to save Helldivers.
We had fun with it, and as long as it feasibly works within the context of a game inspired by the 80s/90s action movies - it works since you still get thrown about and will survive the explosion but most of the time die from the impact.
OTF could have effects that "check out" - but things like increased health etc. do not resonate with the fundemental belief.
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@Pilestedt Pray do tell then, where is the line drawn? How believeable is it by pure coin flip chance that a 500KG that detonates right next to me doesnt immediately turn me to meaty paste, all because of the "Democracy Protects" passive. See what im saying?
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@CowboyKiwami In what way overhaul?
Agree with sidearms and support weapons.
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@Pilestedt Weapon customization feels like it needs an overhaul and a lot of weapons that don't have attachment or scope should be given the option
e.g. sidearms
GIF
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@Pilestedt Probably Stratagems bouncing off of places that are perfectly fine for them to be placed on. Not talking about the "out of bounds" locations that we're technically not supposed to be able to get to. Just ground level stuff.
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Disagree - our, as a studio, fundemental beliefs, is that the game experience should be believable - i.e. if you guess what the outcome should be based on real life experiences, the game should match that outcome.
This is however sometimes used to justify some decisions that are negative, but is applicable to positive ones as well.
For instance, the rate of fire on the minigun is unbelievable - why would you need multiple barrels to handle such low rof? (But then again, technical limitations)
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@Pilestedt The whole Realism/Magic debate is actually asinine at this point. Stop using realism as a crutch. This is beyond game design. At this point, your definition of Realism only applies when it is anti-player, but yet your more than happy to use rather unrealistic methods when it
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Yeah, the first we still hold true to. Believability in the established universe - giving it magic abilities would separate it from the groundedness of how the game works. But having it as a rally point for seaf or aggro-puller would make sense - giving it more of a utility!
The last one is just for the camera drone 😂
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@Pilestedt Impossible to achieve MO's, especially when you do some fuckery in the middle of it to split the playerbase.
Not a big fan of you guys thinking not buffing the OTF because "its not magic" yet somehow magically when we salute the flag at raise flag objectives it goes faster? Lol
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@SeanDevinsDaily Thanks!
Old bugs coming back is super annoying and embarassing. It's mostly when the core issue isn't resolved properly.
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@Pilestedt Old glitches coming back; audio issues with bugs, aiming issues with weapons, supply pack not refilling stims. Lack of info in game on enemies, no useful info on map to truly explain where to go and why, etc. Reusing mission types. Level cap and ship level cap.
GAME GUARD!
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Hey!
Mostly it's an issue in how patch notes and changes are tracked - where small balance changes aren't collated properly. Sometimes it's a change to one system that has a negative consequence on another.
We are improving our patch note process to be able to communicate all changes more clearly.
As for the Coyote - it was a change to how fire works that made all incindiary ammo a bit less effective.
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@Pilestedt What is the deal with “stealth nerfs”
Be honest about what you want to fix and tell the community straight up!
Stop hiding things that you as developers was to change. For example… coyote
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@bingbongpin_ Hey!
Would be great but we have bigger stuff that we need to fix and build before we get there..
Surprisingly much animation work to get dual wield to work.
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Saddened to learn about the tragic passing of @VinceZampella. Such a legend in the industry. What an unnecessary loss. RIP.
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@Pilestedt @helldivers2 Colossal shot in the dark, haven’t found a solution: buddy’s game runs in slow motion. Frames read high, no stuttering, the diver simply moves in slow mo both in solo and in team. Teammates see slow dives through the air and impossibly large mags. What could cause this?
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