Raymond Doerr

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Raymond Doerr

Raymond Doerr

@RaymondDoerr

Owner of SixtyGig Games. https://t.co/7eRn86Ons6 Working on a Rayvo2D, Rise to Ruins, and Fail to Hero. All opinions are someone's somewhere.

Texas Sumali Ocak 2012
160 Sinusundan5.5K Mga Tagasunod
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Naulix
Naulix@Nautalix·
#WMM - 014 [Dekatronic After Images] Yo, time has been a bit of a hard resource to gather recently so I haven't had as much time. I'm am still doing my best to work on these tracks though so I hope you like them! #chiptune #chiptunes #8bitmusic #retrogames
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SK⚡️
SK⚡️@raptalksk·
the way ozzy osbourne lived his life, its a miracle he even made it to 76. he changed the history of music forever… there will genuinely never be anyone else like him man. this one fuckin hurts the godfather of metal, prince of darkness, rest easy 🕊️
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Raymond Doerr@RaymondDoerr·
Went to the nail salon with my wife, ended up like this. I dig it.
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Raymond Doerr@RaymondDoerr·
Super advanced, BAFTA Award Winning* gameplay! You can now do amazing and groundbreaking things, like press up and down on your DPAD! #indiedev #gamedev
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
@Hugi_R I also just discovered Win+Shift+R to record video snips in the same way! I think I'll be sticking with the snipping tool again. :D
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Hugi
Hugi@Hugi_R·
@RaymondDoerr On Windows 11 the screencap (Win+shift+S) include video, ideal for quick software demo that you can then share.
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
Anyone have any desktop recording software that isn't too bloated, doesn't suck, and isn't OBS? OBS is fine but I kinda need something not made for streaming, OBS is too bloated for my needs. I just want a simple recorder. Bonus points if it can auto-crop.
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Raymond Doerr@RaymondDoerr·
Programming on Fail to Hero officially started on July 5th. Here's the entire game thus far. ;) #indiedev #gamedev
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Naulix
Naulix@Nautalix·
I wanted to try uploading and embeding a video from youtube into here, but that seems to have failed. I continue to play with it. For now accept the true embed here
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
Screen real estate mostly. I did try to put them below the health bar originally, but in a situation a player has reached max health, that just makes the bar so tall it ends up feeling claustrophobic. Here's a really rough thing I whipped up for example's sake, pretend the 2 healthbars are actually food/water. :) I have also considered ditching the icons for hunger/food and doing a traditional bar, then I could make it extremely thin and place it under the health. But then it breaks the design flow.
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Open Dev Kit
Open Dev Kit@opendevkit·
@RaymondDoerr Very good and on point! Users naturally tend to look first at the upper left corner of a screen followed by a scan downwards and to the right. So placing important UI elements like HP and minimap where they are makes sense! Any reason hunger and thirst are separate from HP bar?
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
Progressing along on the UI layout, art is still not really done though. Thoughts? Disregard there being 3 health bars, they're for different "phases" of the character's progression. #indiedev #gamedev
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
oh yeah, this shot was really early in, just figuring out the overall layout. I think agree with you across the board, and I did this yesterday. Note the 3 sets of health bars are for different phases of the game, they wouldn't always all be up there. As for font, I have an entirely different font I'll use for text, this tiny font is just for item counts. I also have not really "properly" drawn any of these element's art, it's all just hodgepodged together currently.
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Claudiu Rentea
Claudiu Rentea@ClaudiuRDesign·
@RaymondDoerr Looks nice! Just a couple of UI suggestions: The contrast could be improved, maybe by adding panels at the top. Also, the font’s a bit hard to read, so a more legible pixel-style one might help. Let me know if you have any questions!😊
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
Alrighty, back on the bandwagon after the new PC build. I've started the rough layout for the UI. Although none of the UI art is really final, it's mostly hodgepodged together from other projects of mine. #pixelart #indiedev
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
I've settled on a game resolution of 384x216 (10x scale at 4k, 5x scale at 1080p). I'm also homing in on the UI aesthetics, although none of it is drawn properly yet. #indiedev #gamedev
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Primož Vovk
Primož Vovk@Emberheartgames·
Who said you can't find inspiration for games in the old paintings? What an inspiring piece! "Expulsion, Moon and Firelight" ~1828 ~Thomas Cole
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Raymond Doerr
Raymond Doerr@RaymondDoerr·
It's complicated! Its core inspiration is the current trend of "Randomizer" games, like LttPR. So, it has zeldalike gameplay, in the mechanics style of LttPR and other randomizers... except it's also a roguelike with a procgen'ed zelda-y looking world. I'm not entirely sure what genre to call this yet. :)
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