
Syprus
784 posts

Syprus
@SyprusBuilds
🕊️ Artist, Builder, Creator, Dreamer. Professional Hytale Builder & Content Creator Use Code "SYPRUS" #HytalePartner Follow for everything Hytale building! 💝
Rift Nations Sumali Haziran 2025
100 Sinusundan442 Mga Tagasunod
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I have officially launched a #Hytale building Discord server! 🎉
discord.gg/YtBZN3u9M4
If you're interested in building in Hytale, and want to showcase your builds, get feedback on your builds, and explore other builds in Hytale, this server is for you! Even if you don't like building in Hytale, it would be great to have you <3
I appreciate everyone who joins! 💝
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Where my builders at?? 👀👀👀
Simon@Simon_Hypixel
Lots of new blocks coming to Hytale in tomorrow's pre-release 👀
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@DogTalezTY yeah somewhat, I wouldn't say it hasn't gotten better though, it's definitely improved a little
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@SyprusBuilds It's still like this, unfortunately its not getting any better.
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100% which is why I’m waiting to make content on hytale we just gotta wait for the bigger content updates and wait for servers to get better and updates etc and PvP balancing especially for mini games and server tbh I haven’t played hytale in awhile just waiting for updates I still love the game honestly enjoy it more then MC and modded mc tbh Hytale has everything I’ve always wanted in MC ik for sure Hytale will improve and get those updates and will see a huge change and peak and ik Simon talked about it but I do hope to see Shaders for Hytale cause my god the game would look beautiful and I 100% believe in the Hytale team and Simon
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yeah I agree, it's not doing well right now for multiple reasons
1. A lot of the initial hype died down after about a month, and everyone that wanted to stay stayed and everyone that wanted to leave left
2. The playerbase is split into Hytale "players" and Hytale "watchers", I'd argue a larger majority of the Hytale playerbase is watching the game waiting for it to get better rather than actually playing the game (this also one of many reasons imo servers don't do well)
3. That is backed up by the fact that news content and informational content gets more views than entertainment content, people want to see the game progress not actively watch the game for fun (this is why views are low especially on streams)
It will improve and grow with time! 💝
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the hype was insane especially when simon got it back the hype and my timeline was insane lmao and I still cant believe it’s out I Can’t wait for the future of hytale and ik for sure in terms of views etc is not doing well for smaller creators and streamers but ik for sure once they add bigger content like the chapter updates Bossss, Dungeons, World Gen V2 then that’s when the will kick off and go crazy dude prox chat in mini games and servers is gonnna go crazy and friends list this game does have huge potential just gotta be patient and wait ❤️
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Join my Hytale building Discord for more building changes every time there's an update! 🥂
discord.gg/YtBZN3u9M4
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@LucentAzxiar now that some building QoL is out of the way, I wonder what those new modern blocks Simon was talking about are 👀
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@SyprusBuilds love all of these changes to much! Super fantastic QoL!
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Pre-Release Patch Notes (Mar 12, 2026)
Update 4 (Part 4 of 5)
Enable via Launcher → Settings → Pre-Release
Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming!
𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧
- Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation.
- New sword impact visual effects.
- New Harvest Trophy visual effects.
𝗪𝗢𝗥𝗟𝗗 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦
- Adjusted the dirt fragment spawner color to match neutral soil.
- Reduced allocation in various areas for spawn positions.
- Improved performance of various world-gen features.
- Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed.
- Goat and Goat Kid animation updates.
- Added a new separation mode to NPCs, which is less random and easier to control.
- Backwards compatibility with existing NPC configurations.
𝗔𝗨𝗗𝗜𝗢
- Push To Talk adjustment:
- PTT will now be blocked while the player is typing in chat.
- Headphones (Stereo) setting adjustment:
- Introduced spatial blending.
- Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice.
- Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side.
- Updated reverb functionality for Caves, Forest, Mountain & Savanna.
- Updated proximity voice chat to correctly bind the dry filter.
- Increased the max number of sound event layers from 4 to 8.
- Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set.
- Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not.
𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘
- Emote wheel displays an icon indicating looping emotes.
- Updated the default styling to use a design system for select controls.
- Tooltips now use explicit text styling.
- Added the ability to write complex strings in commands.
- Examples being "/say", or "/ban " commands with potentially multiple apostrophes.
- Increased font quality for Simplified and Traditional Chinese.
- Added Ukrainian language option.
- Added the ability to replace characters typed with other characters.
- For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used.
- Instance teleportation is now added to the teleport undo history.
- Added client & server log shortcuts to Creative Tools Help Menu.
- Updated the audio debug window to match the F7 profiling window. It now adds:
- Data about currently playing music.
- Upcoming music playlist.
- Filtering to only show certain panels at a given time.
- Option to show less detailed info about individual sounds.
- Reverted the behaviours of the "C" camera.
- Holding down C will once again allow 360-degree rotation.
- Removed the head rotation looking at the camera.
- Added a warning tooltip in the Processing Bench when world time is stopped.
- Reorganised Creative Mode quick settings.
- Reorganized the settings into more appropriate categories and removed redundant settings.
- Simplified wording for complex-looking quick settings.
- Added a new Quick Replace setting.
- New HUD voice icons in the bottom left:
- Speaker Icon
- Shows unmuted when voice chat is enabled.
- Shows muted when voice chat is disabled.
- Microphone Icon
- Shows unmuted when voice input is enabled.
- Shows muted when voice input is disabled by settings, PTT or TTT.
- Local players no longer appear in the speaking player list.
- Speaker UI portrait within the speaking player list has had a polish pass.
- Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits.
- Child accounts will not be able to use the Voice Chat feature.
- Voice Chat is disabled by default in singleplayer mode.
𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦
- Builder tool inputs (arguments) have been made optional and non-alphabetically sorted.
- Builder tools can now have their inputs sorted based on how they are placed in the item's JSON.
- Removed check-boxes for enabling the "Empty" filter in mask settings.
- Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash.
- Improved the /rotate and /flip command reliability.
- Added shape and size inputs back to builder tools that had them missing.
- Added a legend to the Tint brush.
- Players can now blend colours and pick colour existing tints using Shift + LMB.
- Migration from polling to events within builder tools and machinima.
- Prefabs loaded from asset packs now override internal ones.
- Significant improvements for preview rendering of the paste tool and selection tool.
- Added commands for server admins to bootstrap the auto-update layout from a bare JAR file.
- Implemented the ability to trigger sounds in a Noesis UI.
- Implemented CommandInteraction.
- It adds the ability to run a command from an interaction.
- Undo shortcut can now be used when not holding any creative tools in Creative mode.
𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦
𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦
- Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever.
- Fix client-predicted arrows getting stuck in ladders.
- Added new interaction hints for the Harvest Trophy.
- Fixed an issue where mount movement settings were reverted as soon as they were applied.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦
- Performance improvements for chunk reference storage.
- Fixed Zone 4 tree masks and city mask edge cases.
- Sewer dungeon spawns are now 100% guaranteed in every city.
- Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons.
- Fixed some trees being able to break blocks around them when growing.
- Fixed SeedOverride for Spawn Positions.
- Fixed the wrong music or ambience playing for a few seconds upon entering a world.
- Fixed an issue where background music could resume from the middle of the track when returning to an area.
- Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components.
- Fixed V2 Worldgen from using too much memory when loading many prefabs.
- Also increases the asset reload speed which results in faster viewport refresh & world creation.
𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦
- Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI.
- Fixed log spam during voice chat usage.
- Fixed the Replace command ignoring empty blocks.
- Fixed logger warnings for missing animation keys.
- Fixed crash when scrolling quickly between brushes with large previews.
- Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews.
- The Node Editor now handles renaming node types better.
- Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines.
𝗚𝗘𝗡𝗘𝗥𝗔𝗟 𝗙𝗜𝗫𝗘𝗦
- Fixed voice transmission stopping when menus are open.
- Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting.
- Fixed low mouse sensitivity from charged mace swings getting stuck sometimes.
- Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks.
- Fixed eating food resetting your mouse sensitivity.
- Cleaned up a number of minor issues within the audio module.
- Fixed filters not being bound to sound effects early enough.
- While underwater, players would hear sounds without the underwater filter.
- Fixed an issue where the mouse input is sometimes locked/stuck.
- Fixed "Reset To Defaults" button losing events.
- Fixed PTT issues with voice chat, now handling mouse buttons.
- Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
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@gabrielmottadev @Hytale @CurseForge @HytaleModding ah okay, particles make sense, I have no idea what I'm doing as far as the coding side of modding goes, which is not going to be great for when I want to turn what I'm doing into a functional server 😅 if you'd ever be down to help out let me know!
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@SyprusBuilds @Hytale @CurseForge @HytaleModding the particles part is basically a particle system with 2 spawners, one for the wind itself and another for the little squares that give it more volume
and the hovering part is mostly math, interpolating the right velocity per tick, checking the velocity that was already applied
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@gabrielmottadev @Hytale @CurseForge @HytaleModding the fan overall, primarily talking about the wind particles and it launching you up / hovering at a certain distance
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@SyprusBuilds @Hytale Nice! Good luck, hopefully you win big bucks to support the server start
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There’s one more category to cover for the Hytale New Worlds Modding Contest!
⚔️ EXPERIENCES ⚔️
Unleash your ingenuity and imagination to create a new way to play Hytale ✨
Adventure maps, minigames, hard modes, or deep systems (skill trees, progression, crafting reworks).
This will be a fun way to let your creativity run wild! Utilize all of Hytale’s creative tooling and tech available to breathe life into these new experiences.
We are so excited to see what everyone submits for this category! (Trust us - we will be watching 👀)
Event details + resources in the replies 🧵 #Hytale #HytaleModding

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@iAmHayze_ @Hytale I'm going to release it publicly as a server (likely) this summer, submitting a minigame as a preview for it for the modding contest :)
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@SyprusBuilds @Hytale That's a crazy amount of work for just a few days! Is this a minigame submission, looks awesome!
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@ZerefSAMA @TourneVis_3D using the red for my mains + white for my 2nd channel!
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Brand new logo coming soon by @TourneVis_3D! 👀 Do you think it looks better with the red or the white background? 🤔

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@SyprusBuilds @TourneVis_3D Low-key think you need to scale the bird up a bit more.
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