Chris Meyer, Earthbound Design Spirit

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Chris Meyer, Earthbound Design Spirit

Chris Meyer, Earthbound Design Spirit

@TheRealKeyens

Lead Designer @FiraxisGames. I have only two states, vibing and prototyping. He/Him.

Sumali Nisan 2010
439 Sinusundan485 Mga Tagasunod
Chris Meyer, Earthbound Design Spirit
I think this boils down to the fact that 1. BOTW and TOTK take very passive roles in the storytelling, focusing on link's adventure rather than the text. Crimson Desert is full of voiced cutscenes and writing, significantly more than I remember in either modern zelda.
Synth Potato🥔@SynthPotato

I’ll always find it strange how bad writing is seen as a massive issue for Crimson Desert but Breath of the Wild and TOTK both get away with having the most basic, generic writing and boring storytelling. Why do some games get a pass for focusing on gameplay & others don’t?

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Chris Meyer, Earthbound Design Spirit
My hot take on this front is that the goal should not be "to get massive". The goal should be to "reach the players who would love this genre and don't know it yet because approaching the genre can be daunting."
J I Y U N A@jiyunaJP

My unpopular opinion is that for Fighting Games to ever reach Chess/CS levels, 99% of FG’s would need to disappear. If the entire community got behind ONE title (see: Japan and SF), we could see actual momentum and growth. But this would suck! I’m happy being a “niche” genre.

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