
I think this boils down to the fact that
1. BOTW and TOTK take very passive roles in the storytelling, focusing on link's adventure rather than the text. Crimson Desert is full of voiced cutscenes and writing, significantly more than I remember in either modern zelda.
Synth Potato🥔@SynthPotato
I’ll always find it strange how bad writing is seen as a massive issue for Crimson Desert but Breath of the Wild and TOTK both get away with having the most basic, generic writing and boring storytelling. Why do some games get a pass for focusing on gameplay & others don’t?
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