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Amanda Watson
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Amanda Watson
@fewerwrong
CTO @rek | Creator of Air Link and CitraVR | prev. @oculus, @meta, @apple, @microsoft, @DisneyResearch
San Francisco, CA Sumali Şubat 2022
361 Sinusundan5.7K Mga Tagasunod
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🚨BREAKING
Unitree's IPO application on the Science and Technology Innovation Board has been formally accepted by the Shanghai Stock Exchange, with a planned
fundraising of 4.202 billion yuan.
Of this, the intelligent robot model R&D project accounts for the majority, amounting to 2 billion yuan.
In other words: For Unitree, hardware is no longer the problem,the real bottleneck that urgently needs to be overcome is the development of intelligent robot models.
Notably, Unitree reports that it has sold over 5,500 humanoid robots,ranking first globally,making them the growth engine of its robotics business.
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Amanda Watson nag-retweet
Amanda Watson nag-retweet

you're telling me *this* is the company that built claude code?!

Turner Novak 🍌🧢@TurnerNovak
Average triple-layered Anthropic SPV email:
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Amanda Watson nag-retweet

Announcing the new REK Blog! Our first post is from our Co-Founder and CTO Amanda Watson! She discusses the technical limitations of modern robotics and what's enabling the current surge in humanoid robotics.
rek.com/blog/everyone-…
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Our HUSKY code is now open-source !
Humanoid skateboarding powered by mjlab 🛹
Check it out: github.com/TeleHuman/huma…
Jinrui Han@jinrui82
Introducing our new project——HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control !🎉🎉 Powered by mjlab framework, humanoid skateboarding is coming true right now ! 🙌 View our work at husky-humanoid.github.io. Paper available at arxiv.org/abs/2602.03205.
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I feel like I’m going to hear this line a lot in announcements over the next 12+ months.
Eren Chen@ErenChenAI
The era of Unitree G1 dominance is drawing to a close. Announcement coming soon.
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[arguably spoilers about stage presentation:]
It’s hard to make a proscenium play scary. There are a LOT more modern horror movies than there are modern horror plays. And the Paranormal Activity franchise in particular is heavily tied to the perspective and timing of a camera.
In the stage play, the audience can see the entire set at once. There’s also no fast-forwarding, no “time lapses” like in the film franchise. Control over the audience’s perspective is a lot looser than in movie horror or haunted houses, where a ghost or a monster can just appear from the edge of your periphery from some undefined offscreen location in the direction the characters weren’t looking in.
They needed to find ways to get their “ghosts” on and offstage, and the ways they do so are very effective.
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@VorobiovEugene I know exactly what you’re talking about, haha.
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@fewerwrong My favourite is when the robot gets flinged into oblivion because I accidentally moved my mouse too fast while having it selected
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Amanda Watson nag-retweet

SVVR #100 is happening next Thursday during GDC!
Come to The VR Industry Party hosted by SVVR and sponsored by REK!
SVVR members can check their emails for a discount code!
luma.com/gh2ix9pf
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@soul_surfer78 Always hiring interns, though our bar for them is high. feel free to DM me a resume if you’re up for it!
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Amanda Watson nag-retweet

“Project Swan is PICO's flagship device for general spatial computing, designed to support a new generation of full-space and shared-space experiences.”
schedule.gdconf.com/session/bring-…
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@carlosdponx Hey Carlos, you did great work as our Head of Robotic AI. Thanks for your hard work getting our next generation of fight policies up and running!
Wishing you the best on your next venture!
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small update: I moved on from my role at REK to pursue some new opportunities
I got to work on some pretty cool stuff there, and it’s hands down the best team working on humanoid robot fighting in the world! If you’re not already following them, you should, there’s some BIG stuff coming this year to the sport
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