Pipans Cat nag-retweet
Pipans Cat
1.5K posts

Pipans Cat
@moonlightcube
Dreamweaver. Weaving impactful and legitimate games on #web3 that focuses on rewarding player first and foremost. Try the first game at: https://t.co/SWQw8hl6Z4
Lost in the datastream Sumali Ağustos 2010
61 Sinusundan605 Mga Tagasunod

Two new festive goop from the legend @TheGoopArtist
I'm not sure if she's gonna make any new years goop, but...
Happy belated Xmas and an early happy new year!
Sorry for not much update for a while, a lot of life events happening, moving to new house, hospitalization and so on, yknow, lifey stuff 😂

English

Congrats to Season 4 winners, with 32.7mil BTON distributed.
Next season will be sponsored by us if we can get the new gameplay out on time.
What will change on dungeon fever;
1) no more top 10 vs consolation price, everyone who joins will earn based on their score
2) top 10 fever ranker will earn a multiplier to their score so they will earn more (this happens when we distribute the prizes)
3) top 10 overall ranker won't be getting 10% of the cut but instead they will get a bonus multiplier on their scores when they join dungeon fever and do any action that give them their scores.
so 100% of the prize poll with go to dungeon fever participants.

English
Pipans Cat nag-retweet

Dungeon Fever Season 4 has started!
$BTON @moonlightcube

fugu💙🌱💛@F_F_Coin
大漁豊作である🌾 @moonlightcube
English
Pipans Cat nag-retweet

Season 3 hit a new high of 52.1M $BTON
That is a lot of BTON floating around.
The TOP 3 winners are;
🥇@DJG24_7
🥈@Real_MAP_Tech
🥉INFINITY

Pipans Cat@moonlightcube
Dungeon Fever season 2 have just ended. We hit a new high of prize pool of 36.2 million BTON! vs last time of 32.1 mil. @cheese_icp went in last minute and pumped the pool up and beaten @longaddress for the crown 👑
English

play.google.com/googleplaygame…
Man I've been out of the loop in the gaming industry for so long that I've missed this.
Right now slimes is built as a web assembly binary to be played on the web browser, but the main issue is there is plenty of "security" block that makes the game run badly, especially on iOS (e.g. multi threading limitation, gpu access limitation and so on)
I have plans to start focusing on mobile builds instead (since my commercial game dev experience are focused on mobile anyway). And I've been holding back in alot of features due to web browser limitation. But this GPG - PC is quite a game changer.
So instead of relying on crappy browser build, you can play on PC and mobile natively (without any extra work on my side to support both. Godot builds x86_64 ABI easily), and both can share the same data and state.
Plus I'm seeing a few on-chain game on appstore and playstore in recently (This is probably a fallout from Epic Store battle wins, thank you epic!)
FOCG on mobile and PC natively under google play games market reach? Hell yeah. Lets go, a good time to crave a new path anyway!
English

season3始まってるよ〜🍕 SSR引いたマン🎯
シーズン中に宝箱買うとポイント貯まるわスライム強くなるわで二度美味しい😋

Pipans Cat@moonlightcube
Why hello there season 3 (it took me by surprise 😂) It started ~1 week earlier compared to season 2.
日本語
Pipans Cat nag-retweet

Quote this with a cool project on $ICP
I’ll start.. @moonlightcube $BTON 🕹️
GIF
Skyhasjuice@n0juice_
There’s some really cool projects in $ICP 💯
English

@OkiOokull28735 the normal battle and yes you need to win it.
you dungeon battle gives some score as well only if you win.
English

@moonlightcube What kind of a battle gives 1000 scores? Do I have to win a battle?
English








