TechHalla

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TechHalla

TechHalla

@techhalla

AI Content Creator & Educator | Practical workflows & tutorials that actually work | Helping creators master AI daily

Cantabria, España Sumali Mart 2010
748 Sinusundan85.8K Mga Tagasunod
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TechHalla
TechHalla@techhalla·
This is huge for AI filmmaking. you can create a 3D navigable world from any image with OpenArt Worlds, take shots and integrate characters! Here's how 👇
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TechHalla
TechHalla@techhalla·
Started a ton of game projects but never finished any? RAMEN Engine waitlist is LIVE! 🍜 → Videos to sprites → AI backgrounds + lighting → Node-based logic Games in days. Alpha drops next week! Comment "RAMEN" for priority access ramenengine.com/?ref=3kbeQeZtB…
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Alex Ermolov
Alex Ermolov@alex_erm·
I made LLM-generated games actually playable.
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Dru
Dru@MrDruCartier·
@techhalla Good for transition I guess What can the character do in the world ?
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TechHalla
TechHalla@techhalla·
This is huge for AI filmmaking. you can create a 3D navigable world from any image with OpenArt Worlds, take shots and integrate characters! Here's how 👇
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Artlantiko
Artlantiko@artlantiko·
@techhalla me encanta la iluminacion, se ve demasiado bien todo
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Toolbox-hub
Toolbox-hub@Toolbox_hub·
@techhalla When do you think they will start using it heavily in the industry?
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Jan
Jan@janmexico·
@techhalla Uff que belleza de imágenes bro
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Dogan Ural
Dogan Ural@doganuraldesign·
Fuck it, man. I’m so sick of these algorithm changes.
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TechHalla
TechHalla@techhalla·
@JeremyNguyenPhD Let's go mate! Make sure to join the waitlist, I'll give you early access next week 🔥
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TechHalla
TechHalla@techhalla·
@pzf_ai 100%! Now everything will fit much better
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PZF
PZF@pzf_ai·
@techhalla This is massively helpful for creating consistent scenes in films. It's always been a big challenge to get backgrounds consistent and coherent. Going to try this out today!
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TechHalla
TechHalla@techhalla·
This was generated with NB2 with this prompt: - DIRECTIVE: Create a high-impact, eye-catching 3D cell-shaded environment of a deserted Japanese residential neighborhood. - SUBJECT/CHARACTER DEFINITIONS: A densely detailed Japanese "shitamachi" (old town) alleyway. The scene features a mix of traditional wooden machiya houses and modern compact concrete buildings. Key elements include: glowing, neon-lit vending machines casting colorful reflections on the asphalt; intricate tangles of overhead utility lines and transformers; "Tomare" (Stop) kanji painted on the street; and neatly arranged potted bonsai and plastic crates outside doorways. CRITICAL: The scene must be completely devoid of people or characters to emphasize the atmospheric stillness. - SCENE & LAYOUT: A low-angle, wide-angle perspective looking down a narrow, winding street. The composition uses the utility lines and street markings as leading lines to create a sense of depth. The sky is a vibrant "Golden Hour" gradient of purple and deep orange, silhouetting the rooftops. - TECHNICAL SPECS: 3D Cell-shaded "Pop-Art" style with thick, expressive black ink outlines (variable line weight). Vibrant, saturated color palette (electric blues, warm oranges, and magenta). High-contrast "Toon" shading with halftone dot patterns in the shadows. Style inspired by "Spider-Man: Into the Spider-Verse" and "Persona 5" environmental art. 8k resolution, crisp textures, and cinematic depth of field.
TechHalla tweet media
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Wilzap
Wilzap@wilzap·
@techhalla This came out much better than mine. I have to see what I am doing wrong.
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PSS
PSS@PromptSin·
@techhalla This feels like a real shift for how we might start building scenes. Turning a single image into something you can actually move through changes the whole rhythm of visualizing ideas.
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TechHalla
TechHalla@techhalla·
@PromptlyAI_YT anytime mate! i'm posting more about it in the future, I think possibilites are really huge with this tool
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PromptlyAI
PromptlyAI@PromptlyAI_YT·
@techhalla Looks like fun. Will check it out. Thanks for the info Tech.
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