Paper Mario: TTYD Battle Bits

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Paper Mario: TTYD Battle Bits

Paper Mario: TTYD Battle Bits

@ttydbattlebits

Tons of tiny tidbits you never knew about Paper Mario: TTYD's battle system! Account run by @jdaster64.

New York, NY Sumali Ekim 2023
2 Sinusundan951 Mga Tagasunod
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Jonathan Aldrich
Jonathan Aldrich@jdaster64·
Tower of Trials v3.00, the final major content update, has just been released! Adds alternate final boss content, 10 new achievements, new options and cosmetics, some balance changes, and more! github.com/jdaster64/ttyd…
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Jonathan Aldrich
Jonathan Aldrich@jdaster64·
After several months' worth of work, I'm pleased to announce that "Tower of Trials" is now available to play! You can find the release here, and check out the repo's README for background information, as well as a link to the PDF companion guide: github.com/jdaster64/ttyd…
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Paper Mario: TTYD Battle Bits@ttydbattlebits·
As if Battle Bits #007 already covering highly specific janky interactions weren't enough for him already, Rawk Hawk's ceiling prop attack can revive fallen partners! #TTYDBattleBits
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Jonathan Aldrich
Jonathan Aldrich@jdaster64·
For those that missed it at F3, slightly extended version of the teaser for a new project I'm working on is premiering at 3:00 PM EDT! youtu.be/2Rk9w8fSHUE
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Paper Mario: TTYD Battle Bits@ttydbattlebits·
For more information on the differences between the international and Japanese GameCube releases' SP regen (including which Stylish commands didn't exist at all in the latter), check out this Super Mario Files video: youtube.com/watch?v=Vi8DwF…
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Paper Mario: TTYD Battle Bits@ttydbattlebits·
Just as a heads-up, I'm going to be out of town for a few weeks; expect semi-regular Battle Bits posts to resume very late in June. In the meantime, which of the following topics would you be most interested to see covered next?
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Paper Mario: TTYD Battle Bits@ttydbattlebits·
@glan_9 These are the Action Command params for regular Jump, Multibounce, and Power Bounce (in the GCN game, these shared one table); the values are apparently w/respect to 60Hz. I'd say this probably seems intentional, but single-Unsimplifier having two early FP inputs is wild, lol.
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Paper Mario: TTYD Battle Bits@ttydbattlebits·
@PJiggles_ Enemies were previously disallowed from holding Spite Pouches in-battle even though their item hold/drop tables suggested that they should have had a chance to do so; they now can hold and use them in the Switch version.
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PJiggles
PJiggles@PJiggles_·
Hey guys! Please give me your best *useless* fun facts you might have about the Paper Mario: The Thousand-Year Door remake! I already know a LOT of facts from the original, so I'll be very impressed if you can teach me anything I didn't know yet. New stuff is also welcome!
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Jonathan Aldrich
Jonathan Aldrich@jdaster64·
Taking a break from playing TTYD on Switch to post this piano stream highlight of me playing the Petal Meadows theme! youtu.be/YtFlo-u4IfM
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Jonathan Aldrich
Jonathan Aldrich@jdaster64·
Just about to start my casual first playthrough of Paper Mario: The Thousand-Year Door on Switch! Excited to see it with a new coat of paint and see what kind of little mechanical differences I notice! twitch.tv/jdaster64
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