William Stallwood

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William Stallwood

William Stallwood

@willstall

Generative Shader Artist at https://t.co/fbqq6VLbjx and one half of https://t.co/zlbpwfrZfp; makers of Auditorium, Pulse, Splice, and other games

Philadelphia Sumali Temmuz 2008
786 Sinusundan2.8K Mga Tagasunod
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Han Saglam
Han Saglam@hanrgb·
If you know my work, you know I’ve always loved grayscale and simplicity. Recently, I’ve been enjoying the unpredictability of color, hashes, and noise, even though stepping into that space feels a little scary.
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Xor
Xor@XorDev·
Fabrice joins and immediately achieves shader of the day
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Han Saglam
Han Saglam@hanrgb·
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piterpasma
piterpasma@piterpasma·
YEAAH GENUARY 2026⋆˚꩜.ᐟ.ᐟ the most GENERATIVE (creative code based) ART month of the entire universe 31 creative coding prompts for daily challenge #genartclub #generative #creativecoding
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Xor
Xor@XorDev·
Again, I used my turbulence technique for the waves. I also used a refractive effect that I discovered previously in other fluid shaders. It works by offsetting the position of each raymarch step, creating what looks like a ripple or echo: x.com/XorDev/status/…
Xor@XorDev

"Surf 2" for(float z,d,i;i++<1e2;o+=(1.+cos(i*.7+t+vec4(6,1,2,0)))/d/i){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y,p.x)*2.,p.z/3.,length(p.xy)-6.);for(d=1.;d<9.;d++)p+=sin(p.yzx*d-t+.2*i)/d;z+=d=.2*length(vec4(.1*cos(p*3.)-.1,p.z));}o=tanh(o*o/9e2);

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Xor
Xor@XorDev·
SHOPIFY SPHERE SHADER BREAKDOWN Here is how we rendered 8k 60fps video live on the sphere:
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Marko Denic
Marko Denic@denicmarko·
Perfect weekend project doesn't exi...
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Han Saglam
Han Saglam@hanrgb·
CryptoCube #7
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m_11
m_11@instance_11·
code was created to let math dance & the Forms hide close to the Source
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Xor
Xor@XorDev·
Whirl for(float i,z,d,h;i++<8e1;o+=vec4(9,5,h+t,1)/d) {vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a+=.5,p)*a,p,sin(h=dot(p,p/p)-t))+cos(h)*cross(a,p); for(d=0.;d++<9.;a+=.3*sin(a*d).zxy);z+=d=length(a.xz)/15.;} o=tanh(o/1e4);
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William Stallwood
William Stallwood@willstall·
Haunt Finishing up this series with my favorite piece yet! Made entirely w/ code in a single glsl fragment shader
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phobon
phobon@thenoumenon·
@willstall Love that iridescent look, so nice 😊
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William Stallwood
William Stallwood@willstall·
Haunt Just another volumetric spooky heart for your Halloween delight Made entirely with code in a single glsl fragment shader #genartclub
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Han Saglam
Han Saglam@hanrgb·
SelfPortrait ~16kb First I’ve ever made. Deployed today, on my birthday.
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William Stallwood
William Stallwood@willstall·
Haunted Working more on volumetrics with some ethereal haunted hearts Made entirely w/ code in a single glsl fragment shader #genartclub
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William Stallwood
William Stallwood@willstall·
Guarded I think I’ll forever be in love with the organic shapes you can make with gyroids Made entirely in code with #glsl in a single fragment shader #genartclub
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TatsuyaM™
TatsuyaM™@TatsuyaBot·
GIF
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