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@CodeRed_dev just downloaded it, I'll check it out. was Noita one of your inspirations?
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(More feedback in replies and I play)
Ok, main thing driving me crazy right now is we need to use the mouse wheel to choose shot fire strength! It would be so nice if this were like other games of this genre where the fire strength is determined by the currrent cursor distance from the player, had grok throw some logic together for you really fast in case this helps:
using UnityEngine;
public class PlayerMouseDistance : MonoBehaviour
{
[SerializeField] private Camera playerCamera;
[SerializeField] private Transform playerTransform;
private void Start()
{
if (playerTransform == null) playerTransform = transform;
if (playerCamera == null) playerCamera = Camera.main;
}
public float GetDistanceToMouseInScreenPixels()
{
Vector2 playerWorldPos = playerTransform.position;
Vector3 screenPoint = playerCamera.WorldToScreenPoint(playerWorldPos);
Vector3 mousePos = Input.mousePosition;
return Vector2.Distance(screenPoint, mousePos);
}
public float GetDistanceToMouseInScreenPixels(Vector2 worldPoint)
{
Vector3 screenPoint = playerCamera.WorldToScreenPoint(worldPoint);
Vector3 mousePos = Input.mousePosition;
return Vector2.Distance(screenPoint, mousePos);
}
}
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@CodeRed_dev Ohh I'll jump in! I didn't know there was a demo till now XD
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@CodeRed_dev I gotchu fam. gimme a minute to download and launch it
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@CodeRed_dev Played it (I should play the latest version though) but when i played it a few months ago it was PEAK
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@CodeRed_dev I liked the game’s concept, its mechanics, and the card combinations. The music fits the game really well—super chill and I really like the art style. The traps too.
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