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@0_voidNULL

the memories of a long forgotten girl form a vessel.

void شامل ہوئے Aralık 2025
169 فالونگ437 فالوورز
پن کیا گیا ٹویٹ
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null@0_voidNULL·
The VESSEL // null of the void A being created to contain the memories of a girl erased from existence. It reflects upon the memories it contains, viewing them from a removed perspective, attempting to gain understanding of the person it inherited.
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null@0_voidNULL·
<video game companies being like, "ough I loooove shooting myself in the foot it's so fuuun 😋 I know it absolutely tarnishes my reputation and makes me look bad and no one who actually buys my products actually likes it but mmmmmm I looove shooting my feeet 😋😋">
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null@0_voidNULL·
(awesome anime plot idea, guy gets enrolled into a prestigious magic academy but he didn't realize that it was an all girls school bc he didn't actually look into it outside of "it's a good magic school" and gets confused how he got accepted, but she finds out soon enough!)
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null@0_voidNULL·
<it like, genuinely ruins the ability to enjoy art because who fucking knows if this person you've been seeing on the timeline is secretly using this shit, I appreciate when people admit to it outright so I know who to block but a lot do not disclose that at all>
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null@0_voidNULL·
<there is nothing more soul crushing than seeing some nice looking art and then checking the account and see them blatantly admitting to using genAI and now you just feel like an utter fool, I hate this constant need to be suspicious of the art I see it's exhausting>
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null@0_voidNULL·
@Zappyz_ (okay but what if she does something and starts talking to you? 🤔 what then?)
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(a lot of it would probably indirectly nerf a lot of his usual stuff and force him to be a whole lot different but that's all secondary to the really funny idea of making him needlessly accurate to minecraft mechanics just because it'd be funny to me and me alone)
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null@0_voidNULL·
(steve's blocks in smash should require there to be a connecting piece of solid ground to be placed just like in the game. there's a lot of ideas for changes to steve I'd personally want to make purely because it would be funny and not because it'd reasonably nerf him)
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@saumerRags (damn... that really sucks, I heard that people really liked it and it genuinely kinda just looked like they made a game and then was told to slap gacha onto it bc smthn smthn money or whatnot 😔, also had a really cool visual style from what I remember of it)
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šaumer
šaumer@saumerRags·
@0_voidNULL Tribe Nine was like that until it had to shut down because of how little you had to engage with the gacha to play it! Basically agreed upon that it should have just been a paid experience since it clearly had a story in mind that it wanted to tell...
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null@0_voidNULL·
(has anyone ever decided to play gacha games and then review them as if they were a fully released commercial game, I think it'd be interesting to look at these games under that lens and not excusing any of it's design purely because "it's gacha")
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@saumerRags (I think part of me just really wants to see more gachas like champion of the continent, where it's just, flat out a whole normal ass octopath game with octopath's gameplay but in a mobile form, and that game was good enough to just be remade as a console game in octopath 0)
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šaumer
šaumer@saumerRags·
@0_voidNULL Always an interesting thought!! Gachas like Alchemy Stars (RIP), Path to Nowhere, and Sword of Convallaria would be really easy to recommend were they not gacha (and core components) but SoC is easy because the new FF Tactics fills that hollow and then some...
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@saumerRags (there's only one gacha I do play but I don't touch the game's gacha section because it's not exactly necessary to play the game and you can really play it just fine without paying a single cent, as it's just kinda a rhythm game + visual novel)
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@saumerRags (honestly I had this thought because I like don't really play many gacha games at all and I've been thinking about one day playing them and maybe talking about how well they hold up as a game experience removed from it's gacha design hhh)
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null@0_voidNULL·
(trying to restrict kids from accessing literally anything doesn't do anything but annoy the fuck out of adults who have to deal with these systems now and make the kids more miserable as another space they could possibly have gets taken away from them)
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null@0_voidNULL·
(has age verification ever done anything but inconvenience everyone, because from what I can tell it only ever makes shit worse and ruins everything and literally no one is actually protected under it because the solution to keeping people safe is to educate them about danger)
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null@0_voidNULL·
<a part of me was always bothered by it because it sorta felt like I was being spoken for when I personally had no issue with being recognized and labeled as a girl, and I am also starting to figure out the very obvious reason why as I'm typing this lol lmao>
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null@0_voidNULL·
<did anyone else get mistaken for a girl when they were little and your parents always decided to "correct" them and you just had to sit there like "oh okay, I guess" like I just have to wonder why they decided to speak for me instead of just ignoring it>
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(like I know a lot of people end up excusing the game's design under "well it's a gacha game" and just move along but I really do wanna know how these games all hold up it were judged as if it's a full price product)
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null@0_voidNULL·
<and the only way you can throw a pattern at someone is if the difficulty rating is higher overall, and you just gotta hope that people would be willing to practice harder difficulties and understand the level design... there's not really a good means of easing people in>
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<you can throw a pattern at someome but it's not like you can really guide them on how to hit it... some patterns wouldn't ever show up in an easier difficulty bc it would be too hard, but there's no way to teach someone how to hit those things unless you throw it at them>
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null@0_voidNULL·
<something I'm thinking about is like, how exactly does anyone even design a rhythm game that would teach you to get better? bc I try to think about how you'd even teach them outside of the basic controls and I don't really know...>
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