Felipe 🍞 Peñailillo

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Felipe 🍞 Peñailillo

Felipe 🍞 Peñailillo

@BreadMakerCTM

Amateur multimedia editor. Former Front-End Web Dev. Nerdist. Sound waves average enjoyer. Mind the ñ. Business inquiries 📧 [email protected]

🇨🇱 شامل ہوئے Aralık 2016
222 فالونگ421 فالوورز
پن کیا گیا ٹویٹ
Felipe 🍞 Peñailillo
Felipe 🍞 Peñailillo@BreadMakerCTM·
What a year this was! A lot of "stuff" happened, but we try to keep it funny around here. Let me take you for a ride and review this year in clips! Are you ready? Here we go! 🎞️🧵✨
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Piton
Piton@VaIIWxiTAo37079·
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National Gallery of Art
I am Harry, a Harvard educated curator ready to slay the house down boots. Today is the day I yoink control from the social girlies and Ali the mother of all rizzlers. They will not stop my aura. Siri add painting emoji here thanks
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Stanislav Parhomovich
Stanislav Parhomovich@Stanislav_Prh·
I'm working on a digital video output for the SNES. It's conceptually similar to the Megaswitch HD. No analog RGB. This is a demo of the prototype. youtu.be/doXgmHVf50g?si…
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jaliet
jaliet@jaliet_exe·
Kimberly from Street Fighter 6
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XDA
XDA@xdadevelopers·
Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive bit.ly/4t4LMPp
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Meph
Meph@Mephistophea·
RETURN TO YHARNAM 2026 begins! Today marks the 11th anniversary of Bloodborne release & beginning of the special annual event "Return to Yharnam". Let's gather around & celebrate in the game for 2 weeks.😌 Now go, hunt is on tonight!💪 Support Wiki: ko-fi.com/mephistophea ❤️
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Meph@Mephistophea

RETURN TO YHARNAM 2026 March 24th to April 7th Happy to say it's that time again. Create new character & play through the game. Engage in as much co-op along the way as possible. Leave message that says "you're in the know, right?" by as many lamps as possible. See you then!

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🤠
🤠@speedoru·
30 years of RESIDENT EVIL 🤩 #RE30th
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zzz
zzz@Frune_ei01·
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fromsoftserve
fromsoftserve@fromsoftserve·
Finally got my Bloodborne PC Remaster to version 1.0. No mod is ever perfect but i'm really happy with this one. As a refresher, it brings dynamic shadows for everything, higher res textures, parallax occlusion mapping, better AA, DoF, SSAO, edits lightmaps, new shininess maps
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Connor
Connor@CDawgVA·
Starting April 5th. See you there. 🫡
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RPCS3
RPCS3@rpcs3·
One of ways you can help RPCS3 is by finding inaccuracies on our emulation of the PS3's rendering pipeline. You can test **ANY** game for this purpose. It does not matter if the game is PS3 exclusive or multi-platform. Any changes to the rendering pipeline will help other games that use similar RSX features. RPCS3 does NOT operate with "if game is x then do y" hacks, so the rendering pipeline must be accurate enough to allow the entire PS3 library to render correctly. Keep in mind to always provide as much information as possible! If using any non-default settings, please justify why a specific setting is needed for that game, otherwise stick to defaults. When reporting visual bugs, at the very least we need: - a good quality visual comparison between RPCS3 and PS3 - example comparison attached. - step-by-step instructions from booting the game until reaching the bug - assume we know nothing about the game you're reporting. - the RPCS3 log file. - an RSX capture file from Utilities -> Create RSX Capture. - any savedata, if required to reproduce the issue. Saying something does not work without at least these details is not helpful. We already have plenty of well-reported issues on our hands to deal with, we do not have time to waste investigating incomplete reports for issues we are not experiencing ourselves. Open-source is a collaborative effort. If you want RPCS3 to improve, you too can contribute.
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JankyAnims
JankyAnims@jankyanims·
Heya, took a small break. Here's a quick vid of first iteration of some new anims I'm working on, still some JANK to iron out but they're feelin pretty good! Spot the Tomb Raider reference...
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shindigs
shindigs@shindags·
I let Twitch Chat write their own Adult Swim style bumpers during the BRB screen. The overlay takes messages directly from chat.
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Miguel Rodriguez
Miguel Rodriguez@redblueen·
I created this post-apocalyptic scene in #Blender as soon as EEVEE Next was released. Faster render times than Cycles. Not a replacement, but a different tool with its own aesthetic. That slightly stylized look actually adds to the atmosphere. Color grading did the rest. #cgi
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STAR ★"
STAR ★"@StarTropica·
STAR ★" tweet media
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Boundary Break
Boundary Break@BoundaryBreak·
The Girl was there all along..
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Rafael Daniel
Rafael Daniel@faeldaniel·
Nintendon't? I am officially debunking the myth that the SNES lacks the processing power for fast and complex games without enhancement chips. A faithful KOF port is entirely possible within the 64-Megabit limit I’ve achieved on real hardware. #projectF #SNES #homebrew
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desk
desk@deskclips·
New Patch, New Combos.
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